Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

Rex Maverick 2 мар, 2014 в 6:06
Updates
I think it would be interesting to see TW implement some of the features from the immersion mod in the workshop, as well as some more varied skins and perhaps a replay feature. What do you guys think?
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Показано 114 из 14 комментариев
[AMG] PsychoPigeon 2 мар, 2014 в 8:55 
Skins and other aesthetics has been mentioned before, no word on TWI what they have planned. No one knows what TWI has planned yet in terms of expansions
The doctor is in 2 мар, 2014 в 17:21 
vehicles, we need them to do giant maps with lots of vehicles like ro1
R5CYA 2 мар, 2014 в 19:01 
Изначально опубликовано The doctor is in:
vehicles, we need them to do giant maps with lots of vehicles like ro1
they're working on them
Diabolusdixit 3 мар, 2014 в 13:37 
I would like something like "Teather Mode"... sometimes you're screen recording during 2 hours and nothing interesting, awesome or funny happens. You stop screen recording and then you have a Rambo moment, that nobody will believe without proofs.
Rex Maverick 3 мар, 2014 в 17:15 
yeah this game certainly has some replay worthy moments. Plus imagine the film potential with this game's assets. TW could even do a film competition like valve does with SFM.
Moskeeto 3 мар, 2014 в 17:21 
Изначально опубликовано Sgt. Gerry Boyle:
yeah this game certainly has some replay worthy moments. Plus imagine the film potential with this game's assets.
Yeah, about that: http://forums.tripwireinteractive.com/showthread.php?t=96766
I'm kind of involved in the project too. But I can't say too much due to NDA. It's never too late to join though.
Последний раз отредактировал Moskeeto; 3 мар, 2014 в 17:23
Rex Maverick 4 мар, 2014 в 13:51 
wow that's pretty cool I can't believe I hadn't heard about that earlier!
TIG (Заблокирован) 4 мар, 2014 в 15:06 
They should focus their efforts on getting the glitches out of actual gameplay rather than recording its ugliness in all of its glory.
DurbanPoison 4 мар, 2014 в 15:18 
Изначально опубликовано Tig Ol Bitties:
They should focus their efforts on getting the glitches out of actual gameplay rather than recording its ugliness in all of its glory.

this
Moskeeto 4 мар, 2014 в 15:19 
Изначально опубликовано Tig Ol Bitties:
They should focus their efforts on getting the glitches out of actual gameplay rather than recording its ugliness in all of its glory.
AMG is an independent company from TWI. They can do whatever project they want.
TIG (Заблокирован) 4 мар, 2014 в 15:21 
Изначально опубликовано Moskeeto:
Изначально опубликовано Tig Ol Bitties:
They should focus their efforts on getting the glitches out of actual gameplay rather than recording its ugliness in all of its glory.
AMG is an independent company from TWI. They can do whatever project they want.

Original poster refers to TWI.
Rex Maverick 4 мар, 2014 в 15:40 
Изначально опубликовано Tig Ol Bitties:
They should focus their efforts on getting the glitches out of actual gameplay rather than recording its ugliness in all of its glory.
RO2 has come a long way since the buggy days of launch back in 2011. Give TW some credit. The game is now playable, fun and the fans haven't abandoned it.
TIG (Заблокирован) 4 мар, 2014 в 15:46 
Изначально опубликовано Sgt. Gerry Boyle:
Изначально опубликовано Tig Ol Bitties:
They should focus their efforts on getting the glitches out of actual gameplay rather than recording its ugliness in all of its glory.
RO2 has come a long way since the buggy days of launch back in 2011. Give TW some credit. The game is now playable, fun and the fans haven't abandoned it.

Game still has awful bugs. I'm one of the early buyers ($40) and it's simply unacceptable that tanks are still glitched to the point of uselessness.

P.S. An interesting defense. A buggy game has improved? That's hardly something for the developer to list on the broch ure!
Последний раз отредактировал TIG; 4 мар, 2014 в 15:48
Keijo 4 мар, 2014 в 18:54 
Well most games have some sorta bugs, kinda like the more content and stuff going on the more bugs you get. If you think about dayz mod for example, to achieve that in a huge map you just gota live with bugs and lag.

If you look at the fps games that people play today theres like no other small companies, ns2 and insurgency come to my mind. So in that sense ro2 is a huge achievement just that it works and has 1k players. So i give crdit to twi for that alone.

What I basicly mean that for a smaller company to produce an fps game on somewhat modern engine seems to be huge pain and like propably 80% games die at launch.
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Дата создания: 2 мар, 2014 в 6:06
Сообщений: 14