Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

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Rex Maverick 2014년 3월 2일 오전 6시 06분
Updates
I think it would be interesting to see TW implement some of the features from the immersion mod in the workshop, as well as some more varied skins and perhaps a replay feature. What do you guys think?
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14개 중 1-14 표시중
[AMG] PsychoPigeon 2014년 3월 2일 오전 8시 55분 
Skins and other aesthetics has been mentioned before, no word on TWI what they have planned. No one knows what TWI has planned yet in terms of expansions
The doctor is in 2014년 3월 2일 오후 5시 21분 
vehicles, we need them to do giant maps with lots of vehicles like ro1
R5CYA 2014년 3월 2일 오후 7시 01분 
The doctor is in님이 먼저 게시:
vehicles, we need them to do giant maps with lots of vehicles like ro1
they're working on them
Diabolusdixit 2014년 3월 3일 오후 1시 37분 
I would like something like "Teather Mode"... sometimes you're screen recording during 2 hours and nothing interesting, awesome or funny happens. You stop screen recording and then you have a Rambo moment, that nobody will believe without proofs.
Rex Maverick 2014년 3월 3일 오후 5시 15분 
yeah this game certainly has some replay worthy moments. Plus imagine the film potential with this game's assets. TW could even do a film competition like valve does with SFM.
Moskeeto 2014년 3월 3일 오후 5시 21분 
Sgt. Gerry Boyle님이 먼저 게시:
yeah this game certainly has some replay worthy moments. Plus imagine the film potential with this game's assets.
Yeah, about that: http://forums.tripwireinteractive.com/showthread.php?t=96766
I'm kind of involved in the project too. But I can't say too much due to NDA. It's never too late to join though.
Moskeeto님이 마지막으로 수정; 2014년 3월 3일 오후 5시 23분
Rex Maverick 2014년 3월 4일 오후 1시 51분 
wow that's pretty cool I can't believe I hadn't heard about that earlier!
TIG IS MOVING (차단됨) 2014년 3월 4일 오후 3시 06분 
They should focus their efforts on getting the glitches out of actual gameplay rather than recording its ugliness in all of its glory.
DurbanPoison 2014년 3월 4일 오후 3시 18분 
Tig Ol Bitties님이 먼저 게시:
They should focus their efforts on getting the glitches out of actual gameplay rather than recording its ugliness in all of its glory.

this
Moskeeto 2014년 3월 4일 오후 3시 19분 
Tig Ol Bitties님이 먼저 게시:
They should focus their efforts on getting the glitches out of actual gameplay rather than recording its ugliness in all of its glory.
AMG is an independent company from TWI. They can do whatever project they want.
TIG IS MOVING (차단됨) 2014년 3월 4일 오후 3시 21분 
Moskeeto님이 먼저 게시:
Tig Ol Bitties님이 먼저 게시:
They should focus their efforts on getting the glitches out of actual gameplay rather than recording its ugliness in all of its glory.
AMG is an independent company from TWI. They can do whatever project they want.

Original poster refers to TWI.
Rex Maverick 2014년 3월 4일 오후 3시 40분 
Tig Ol Bitties님이 먼저 게시:
They should focus their efforts on getting the glitches out of actual gameplay rather than recording its ugliness in all of its glory.
RO2 has come a long way since the buggy days of launch back in 2011. Give TW some credit. The game is now playable, fun and the fans haven't abandoned it.
TIG IS MOVING (차단됨) 2014년 3월 4일 오후 3시 46분 
Sgt. Gerry Boyle님이 먼저 게시:
Tig Ol Bitties님이 먼저 게시:
They should focus their efforts on getting the glitches out of actual gameplay rather than recording its ugliness in all of its glory.
RO2 has come a long way since the buggy days of launch back in 2011. Give TW some credit. The game is now playable, fun and the fans haven't abandoned it.

Game still has awful bugs. I'm one of the early buyers ($40) and it's simply unacceptable that tanks are still glitched to the point of uselessness.

P.S. An interesting defense. A buggy game has improved? That's hardly something for the developer to list on the broch ure!
TIG IS MOVING님이 마지막으로 수정; 2014년 3월 4일 오후 3시 48분
Keijo 2014년 3월 4일 오후 6시 54분 
Well most games have some sorta bugs, kinda like the more content and stuff going on the more bugs you get. If you think about dayz mod for example, to achieve that in a huge map you just gota live with bugs and lag.

If you look at the fps games that people play today theres like no other small companies, ns2 and insurgency come to my mind. So in that sense ro2 is a huge achievement just that it works and has 1k players. So i give crdit to twi for that alone.

What I basicly mean that for a smaller company to produce an fps game on somewhat modern engine seems to be huge pain and like propably 80% games die at launch.
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게시된 날짜: 2014년 3월 2일 오전 6시 06분
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