Sgt. Gerry Boyle 3月2日 6時06分
Updates
I think it would be interesting to see TW implement some of the features from the immersion mod in the workshop, as well as some more varied skins and perhaps a replay feature. What do you guys think?
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[AMG] PsychoPigeon 3月2日 8時55分 
Skins and other aesthetics has been mentioned before, no word on TWI what they have planned. No one knows what TWI has planned yet in terms of expansions
The doctor is in 3月2日 17時21分 
vehicles, we need them to do giant maps with lots of vehicles like ro1
R5CYA 3月2日 19時01分 
The doctor is in の投稿を引用:
vehicles, we need them to do giant maps with lots of vehicles like ro1
they're working on them
Diabolusdixit 3月3日 13時37分 
I would like something like "Teather Mode"... sometimes you're screen recording during 2 hours and nothing interesting, awesome or funny happens. You stop screen recording and then you have a Rambo moment, that nobody will believe without proofs.
Sgt. Gerry Boyle 3月3日 17時15分 
yeah this game certainly has some replay worthy moments. Plus imagine the film potential with this game's assets. TW could even do a film competition like valve does with SFM.
Moskeeto 3月3日 17時21分 
Sgt. Gerry Boyle の投稿を引用:
yeah this game certainly has some replay worthy moments. Plus imagine the film potential with this game's assets.
Yeah, about that: http://forums.tripwireinteractive.com/showthread.php?t=96766
I'm kind of involved in the project too. But I can't say too much due to NDA. It's never too late to join though.
最近の変更はMoskeetoが行いました; 3月3日 17時23分
Sgt. Gerry Boyle 3月4日 13時51分 
wow that's pretty cool I can't believe I hadn't heard about that earlier!
Tig Ol Bitties 3月4日 15時06分 
They should focus their efforts on getting the glitches out of actual gameplay rather than recording its ugliness in all of its glory.
|RD| DurbanPoison 3月4日 15時18分 
Tig Ol Bitties の投稿を引用:
They should focus their efforts on getting the glitches out of actual gameplay rather than recording its ugliness in all of its glory.

this
Moskeeto 3月4日 15時19分 
Tig Ol Bitties の投稿を引用:
They should focus their efforts on getting the glitches out of actual gameplay rather than recording its ugliness in all of its glory.
AMG is an independent company from TWI. They can do whatever project they want.
Tig Ol Bitties 3月4日 15時21分 
Moskeeto の投稿を引用:
Tig Ol Bitties の投稿を引用:
They should focus their efforts on getting the glitches out of actual gameplay rather than recording its ugliness in all of its glory.
AMG is an independent company from TWI. They can do whatever project they want.

Original poster refers to TWI.
Sgt. Gerry Boyle 3月4日 15時40分 
Tig Ol Bitties の投稿を引用:
They should focus their efforts on getting the glitches out of actual gameplay rather than recording its ugliness in all of its glory.
RO2 has come a long way since the buggy days of launch back in 2011. Give TW some credit. The game is now playable, fun and the fans haven't abandoned it.
Tig Ol Bitties 3月4日 15時46分 
Sgt. Gerry Boyle の投稿を引用:
Tig Ol Bitties の投稿を引用:
They should focus their efforts on getting the glitches out of actual gameplay rather than recording its ugliness in all of its glory.
RO2 has come a long way since the buggy days of launch back in 2011. Give TW some credit. The game is now playable, fun and the fans haven't abandoned it.

Game still has awful bugs. I'm one of the early buyers ($40) and it's simply unacceptable that tanks are still glitched to the point of uselessness.

P.S. An interesting defense. A buggy game has improved? That's hardly something for the developer to list on the broch ure!
最近の変更はTig Ol Bittiesが行いました; 3月4日 15時48分
Keijo 3月4日 18時54分 
Well most games have some sorta bugs, kinda like the more content and stuff going on the more bugs you get. If you think about dayz mod for example, to achieve that in a huge map you just gota live with bugs and lag.

If you look at the fps games that people play today theres like no other small companies, ns2 and insurgency come to my mind. So in that sense ro2 is a huge achievement just that it works and has 1k players. So i give crdit to twi for that alone.

What I basicly mean that for a smaller company to produce an fps game on somewhat modern engine seems to be huge pain and like propably 80% games die at launch.
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投稿日: 3月2日 6時06分
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