安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
This map is more closer to what the people want i mean combined arms and so.
However if you playing for Russians with idiots who cant kick a person who not playing his role propperly tank and tl for example i suggest you to quit this server on the other hand if the people dont advance even a battleship wont help them so its not only about tank.
Mostly this map is lost on the stage where you need to climb up on the hill after you took the bridge because people care much about their virtual asses so they dont advance. In fact you must smoke the whole place and advance in it and fight with germans occupied it.Tank should also use HE because there is not so much cover for germans actually when they need to hold this points.But as well know people prefer to swarm in Ferns, i mean its ok to prone in it and so but if the german team is descent you arent going to suceed by just laying into it and hoping for cap.
Another common mistake is when people smoke the last bridge.Dammit nobody goes in capzone above the bridge.People goes under it so you must smoke the flanks because if you will smoke the bridge itself you tank cant see and cant rape defenders.
"because people care much about their virtual asses so they dont advance."
This to many other FPS games make the single man out to be a epic soldier of fortune who is the single fate decider of wars and battles. In truth when you have teams full of players with this mind set they get dominated while they hide behind caps and other objects giving the advancing enemy little resistance.
Then they will shoot these maggots swarming in ferms then died then respawned on sl repeat till victory.Even if the sl getting killed its easier for him to get back to the objective again then for Soviet sl because germans just need to go down from the hill which is quite safe especially with smoke.While as a russian you must cross the river(easy target) then clibm on the hill which makes you again easy target.
So as i said you arent going to take these points(D and E) by swarming in ferms against descent defenders imo.
Yup thats why i like RO.Even if i cant kill shoot 100 people till round i can help my team by giving a usefull spawn and so.
Actually i saw a lot of situations when the team with superiour players lost the battle though they had a lot of frags.
... I imagine that would be the original community of the first two games that are clamoring for that. Then again, with the game shifting towards a gameplay setting resembling that of Call of Duty, I can't say I am surprised at this point people wish for matches to be quick and to the point.
So much for tactics and teamwok I suppose.
I'd like to nominate your post as most pretentious whine of the week. Secondly, accusing anyone of being a "COD fanboy" or some variation thereof because they don't have time to play 45 freakin' minute maps just reveals that perhaps you need to start pursuing interests outside of gaming?