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Αναφορά προβλήματος μετάφρασης
For the most part I concur. The flamethrower is simply vastly easier to perform well with for the average player.
However, there are two issues which bother me still:
1. The flamethrower is really kind of ♥♥♥♥♥♥♥♥ in 2 key ways. Firstly, losing all ability to strike back when touched by even a small amount of flame. Yes, yes, burning alive may be kind of distracting. But when I just get my leg touched by a tongue of flame and I cant do anything while I burn to death over the next 4 seconds, it kind of sucks.
Secondly, when there is a tiny bit of fire left on the ground or on a wall after the flamer is dead and you bump into it or sprint through it, it always kills you. Even when it has been there for 2 minutes. If you sprint through a tiny spot of fire on the ground in actuality..you generaly don't burst into flames -_-
2. The mortars blast kill radius is inconsistent and often does not work through light cover as it should. When you land a mortar right next to someone on the other side of two tiny boards that you can see and shoot through, they should die. I think the second point is more a bug with the damage. Sometimes I land a mortar 1 meter away from someone and they do not die. Sometimes it is 4 meters away and they do.
Overall, these things do not bother me as much as a few annoying issues tripwire has yet to fix (looking at you "cannot deploy here" ♥♥♥♥♥♥♥♥), but they are sometimes frustrating.
Anyway, thats my input :)
As for mortar to get a confirmed kill you must put the shell really close to the murica or hi will be only damaged but not dead.However you will get a lot of points for support during the match.
So the flamer is not the edge untill you playing TE mode though this weapon doesnt requere any skill at all to use.However this stupid weapon ruins Campaing mode completely and the fact that you must see redicioulus animation instead being able to shoot atleast while dying is horrible.I mean its ok when you had a burst of flame right in your face from 3m and insta died but when you stepped on the small flame on the floor or was hit from big distance by a small burst you arent going to loose your equipment from hands and watching stupid animation.Btw i think if the flamer will burn a person close to him he also got risk of being damaged by his own flame.So the flamer is arcadish ♥♥♥♥ and it ruins the campaign mode thats the fact.
EDIT: apparently shortening Japanese is worthy of being censored.
whinging about it wont make it go away but finding a solution to negate the damage they can do will make things better when your facing this type of weapon
i bought RO2 because i thought as RO1 it was realism that was the key not game balance
germans are missing the panzerfaust mg42 light role to name but a couple
no panzerfaust cos the soviets didnt have an equivelant so lets make the game ballanced,,,,bollox
if i wanted a balanced game id have bought cod or counter strike
i wanted realismm i didnt get it so i gott a make the best of a bad situation my argument is simply if we have the light mortars and floame throwers, why not the other missing weapons and main tanks? the more i look at it the more i see something rushed to get it sold and grab the money and make it balanced as opposed to historically accurate
the latter is something i doubt we will ever see , inthe FPS world for three reasons i can think of
making a game that realism overrrides balanced sides
doesnt get the cash in their greedy pockets quick enough due to the reasearch and programming it requires
whining about balance
and cant be arsed attitude of Most game producors
so were stuck with the tripe the turn out and haved to make do unfortunately
So for me, the balancing of flamethrowers is a minor complaint, and as it stands you'll only ever see three or so of them on a map.
Letting everyone grab whatever Class they want simply add more to the Mess that this game is.
P.S- this grenade discharger was responsible for many Chinese and Allied casualties after the start of World War II.