Cymek Feb 4 @ 11:13pm
Why doesn't RO2/RS Have a bigger Community?
So after getting extremely frustrated with the state of BF4, I picked this game up on the last steam sale.

There was a learning curve and to be quite honest after my first two hours, I didn't think I'd be sticking with it.

As I adjusted from run and gun to the more tactical play, it slowly started to become really fun. Now I'm coming up on 40 hours and I'm really loving this game. For some reason, getting a kill is so much more satisfying than in BF4.

The community seems really friendly and it's refreshing to see how often the VOIP is used to coordinate efforts.

It doesn't have all the fancy effects and vehicles, but the core mechanics are so solid.

I'm just kinda baffled as to why this title isn't further up the Steam top 100 games list. Even more so when I see the hype building around Insurgency.
Showing 1-15 of 71 comments
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YOUTUBE | TIG BYSON Feb 4 @ 11:20pm 
Well, the game has the steepest learning curve of any current or recent first person shooter, the graphics are dated, the early version of the game was filled with glitches and players eventually learn that many of the methods used by players with the most kills and highest scores actually require the least amount of skill (eg. grab an mg, run and 'spray and pray' to glory.)

That's more than enough to turn off many gamers.

P.S. Forgot to mention the cheaters/exploiters.
Last edited by YOUTUBE | TIG BYSON; Feb 5 @ 12:37am
Moskeeto Feb 4 @ 11:26pm 
Originally posted by Cymek:
There was a learning curve and to be quite honest after my first two hours, I didn't think I'd be sticking with it.
You answered your own question right there. People don't like to stick to a game if they have to play more than a couple hours to enjoy it.
Last edited by Moskeeto; Feb 4 @ 11:26pm
With_Teeth26 Feb 4 @ 11:48pm 
most people I know who try the game don't get past that initial 2-5 hour hump in the learning curve
Crystal Feb 4 @ 11:58pm 
Its still got glitches and bugs.If TWI want more people to play the game they should polish it better because some of my friends were turned out of game because of the first bad expression while the others survived it and playing it actively.
Last edited by Crystal; Feb 4 @ 11:59pm
Moskeeto Feb 5 @ 12:17am 
I think the main problem that feels clunky about the game is the UI. It's not well crafted and simple to use like in many other games. It's also, in my opinion, the buggiest part of the game.
[F|H]Rivimies Feb 5 @ 12:22am 
Sincere question, what are the bugs that really make some people leave this game?

Only bugs bothering me are:
1) Silent run bug
2) MG head start (false start) bug

These are problem only in 6vs6 play (especially Countdown). I don't think these matter in public play that much.
Espinete Feb 5 @ 1:23am 
Originally posted by With_Teeth26:
most people I know who try the game don't get past that initial 2-5 hour hump in the learning curve

Totally agree with you mate. For me this is the reason
Walking_Whale (Banned) Feb 5 @ 4:47am 
Originally posted by With_Teeth26:
most people I know who try the game don't get past that initial 2-5 hour hump in the learning curve
People also dont like to die again and again by enemies they cant see. Winterwald and Bridges of Druzhina (=most popular map) are classical examples of this with the fog that benefits the defenders (on already unbalanced maps).
Add little to no-cover areas which you HAVE to cross to this, and there is no escaping the dying-simulator. Good reason for people to disconnect and never come back again. You saw this in Darkest Hour as well. Which happens.

If the first experience is bad, little chance players will come back. And looking at the most popular map at the moment in RO2, chances are big the new players wont come back...
Crystal Feb 5 @ 4:58am 
Go home Bagration.Btw without fog attackers were unable to take first two points on Winterwald so its for them not for def team.And there is no fog on the other part of the map except the beginning of it.And there is no fog in Bridges at all.So you talking ♥♥♥♥♥♥♥♥=)
Though i agree with this
If the first experience is bad, little chance players will come back.
all your arguments about maps are invalid.It seems to me that you played them maybe few times then frustrated and never came back.
(T-E) [XI] Talesin -m- Feb 5 @ 6:09am 
I believe its because people want to get into the game and learn how to play it, NOW! I think that's the wrong way of thinking about it. I understand that if you are someone who plays a video game once in a blue moon heck, go for battlefield. But, if you are more than a casual gamer, you have the time to get to know a game. Most non-casual battlefield players end up trying to learn more ways to professionally destroy the other team.

Red Orchestra 2 gives you a cinematic experience. This is something most games lack in. Call of duty gave it to me in single player but, not in multiplayer. Battlefield is Call of Duty with bigger maps and better graphics. If you don't agree, in battlefield, is run and gun a valid option?

The way I got into Red Orchestra is the fact that it had that experience. I am a german rifleman in a bunker. My teammates are holding the position. I don't dare fire a shot as a newbie as i still didn't get the whole uniform thing. Mgs were opening up on the choke points. All of a sudden, artillery opens up. My character may be the one suppressed but, I am breathing the air, smelling the smoke, firing the bullets.

So, it has a learning curve, yes. But, if you have the time to clock 153 hours on battlefield, you have the time to play Red Orchestra 2 and learn how to play the playable movie.
Lord Melbury Feb 5 @ 6:24am 
It's not served with milk and cookies.
http://www.youtube.com/watch?v=T69jy9bgFR0
Last edited by Lord Melbury; Feb 5 @ 6:53am
Ace42 Feb 5 @ 9:27am 
I think the main reason this game is unpopualr is that all of its short-comings are noticeable up-front; whereas all of its virtues require a substantial investment of time and perseverance.

Stuff like tiny maps, with counter-intuitive spawn-protected and no-go zones; a distinct absence of vehicles; cumbersome controls; and a whole host of newbie-punishing mechanics (lots of sway, lack of suppresison protection, lack of gun upgrades; not necessarily having access to all the guns; etc etc) are all immediate turn-offs.

Mastering the classes, making epic plays, being able to 2-shot tanks confidently with the ATRs, sticking people like pigs using your bayonet - that all comes with an investment of time.
Diabolusdixit Feb 5 @ 12:59pm 
Originally posted by F|HRivimies:
Sincere question, what are the bugs that really make some people leave this game?

Only bugs bothering me are:
1) Silent run bug
2) MG head start (false start) bug

These are problem only in 6vs6 play (especially Countdown). I don't think these matter in public play that much.

There's a prone/crouch bug, what usually leads you to death.

There's another one I really hate: when you mantle over a fence or something else, and your character someway stands up over the fence for a moment... then, you are an easy target.

Missing reloading animation. You press R, but you don't see your character reloading, so you press R again to make sure, but then you're dead, because some enemy had his weapon loaded and you didn't.

Sometimes, when you are in prone position, and aim, your character float over the ground, and you're an easy target there too.

Those are some deadly bugs I'd like TWI to fix.
Last edited by Diabolusdixit; Feb 5 @ 8:05pm
[ WGH SS ] Fuso9130 Feb 5 @ 2:39pm 
for some reason (about he fog on brigdegs of druzmszia) when i connect my laptop to a tv there is no fog or either less of it making it easy to make over 100+ M shots as a rifleman, but when i use the laptop its like others say FOG.
Last edited by [ WGH SS ] Fuso9130; Feb 5 @ 2:42pm
Keijo Feb 5 @ 3:09pm 
I've always compared the learning curve of ro2 to playing minesweeper. You know its kinda how you have to explore the maps, and it takes like 50-100h to know everything well. And then when you have gotten past that you propably have fun for like 200h and after that it gets boring because you always lose when you have a bad team or commander or tank.
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Date Posted: Feb 4 @ 11:13pm
Posts: 71