Jolly Jew Jan 30 @ 10:17am
please implement target indicator for grenades and bayonnets
that probebly sounds outragous whhaaaat? target indicator in my uber realistic RO?

well the thing is, i find it more unrealistic how someone would throw a grenade only to bounce off a wall and kill all your friends inside
or being in touch distance from the enemy and you bayonnet just goes next to him, resulting you getting killed.

im not asking for anything fancy, just some white dot in the center of the screen so you can tell where the nade/bayonnet would go.

in real life, people do these things intinctivly, they can roughly calculate how and where they throw their grenade/thrust with the rifle so usually they don't miss this kind of stuff.

it won't hurt the immersion or realism. it will make these actions more natural and simpler to understand.

trying to stab someone shouldn't be like playing surgeon simulator.

then again, this game didn't recieve an update for almost a year...

Showing 1-15 of 53 comments
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Kraft Jan 30 @ 10:48am 
Originally posted by Jolly Jew:
then again, this game didn't recieve an update for almost a year...
October 7th, 2013

and btw
has someone said
l2p ♥♥♥♥♥ yet?
Last edited by Kraft; Jan 30 @ 10:49am
[BBW] Dirty Dan Jan 30 @ 10:51am 
For me the difficulty associated with throwing grenades in this game reflects my ability to throw things in real life rather well.
Crystal Jan 30 @ 10:54am 
Lol you told about that game should be a bit more realistic and mature now you want indicators for bayonets and grenades.MAh.Should i add something?
Last edited by Crystal; Jan 30 @ 11:21am
Jolly Jew Jan 30 @ 11:18am 
Originally posted by Dirty Dan:
For me the difficulty associated with throwing grenades in this game reflects my ability to throw things in real life rather well.

so in real life almost every time you threw an object through a windown it hit its frame instead? wow,...



Originally posted by Kraft:

and btw
has someone said
l2p ♥♥♥♥♥ yet?

i saw this happening to level 99 players

stop being elitist jerk
Kraft Jan 30 @ 11:27am 
Originally posted by Jolly Jew:
i saw this happening to level 99 players
Level =/= skill.
T5 Tuomainen [29ID] Jan 30 @ 11:39am 
I'd have to agree with Kraft. It comes with training; both grenade and bayonet skills.
Dennis Jan 30 @ 12:04pm 
no. in real life there is no white dot in the middle. soldiers back then measured the distance and then throw the grenade. just like we do.
Jolly Jew Jan 30 @ 3:13pm 
well aftier playing a bit i just figured i can use my character's stretched hand to as a target indicator for the grenade

so i guess an indicator is not needed after all, still, the game should at least tell how to aim the nade properly just like how it teaches you about bullet drop.

as for the bayonnet - it's usless and just a novetly weapon either way so there is little point fixing that.
WillScy09 Jan 30 @ 6:23pm 
The bayonet is so not just a novelty weapon as japanese.
Ace42 Jan 30 @ 6:43pm 
Use the fingers on the hand as a guide (the grenade will arc about an inch to the right and half an inch up IIRC) and always throw with a full charge.

I've not practiced much tossing them with the alt-fire (underarm IIRC) because I seldom have cause to and don't like killing myself and team-mates while testing, but will get around to it eventually.

Bayonets are fine, are a core piece of kit for a Rifleman, and not that hard to use. Just make sure you have them fully charged when you sprint in ready to one-shot your victims.
Frosty Jan 30 @ 7:41pm 
After tossing enough grenades in game and using the bayonet enough I have a pretty good idea how far I can toss and with how much accuracy. Just takes some trial and error and have to know when you are over estimating your self. Basically I go with this set of rules, if a target is too difficult to toss a grenade at, then go ahead and try. If a target is too difficult to toss a grenade at, and risk killing your team mates in the process, DO NOT TRY. If you follow that thought process you may avoid accidental TKs with a grenade.
Gallows Humor. Jan 30 @ 7:54pm 
I think someone screaming "Grenata" or "Granate!" is enough for you to know theirs a nade near you.
droggen Jan 30 @ 8:30pm 
Y.O.B.A. Called it just keep a ear out for voice warnings most grenades also make impact noises if you know what to hear for.
Tig Ol Bitties Jan 30 @ 11:08pm 
In regards to the original post, his suggestion is not without merit. Throwing grenades through windows in this game is exceptionally UNREALISTIC as it often puts the grenade far away enough from your intended aim that it bounces back and kills you and your teammates.

The idea of a reticule for grens just to correct this clumsy and unrealistic part of RO2 is worth considering.
General Sherman Jan 30 @ 11:27pm 
the hand your character model hold out in front can be used as an aiming point. I'm pretty sure its around where the thumb is.

An indicator for the bayonet sounds ridiculous. There is literally no need to aim those.
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Date Posted: Jan 30 @ 10:17am
Posts: 53