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that and also the game is overflowing with bugs and horrible design choises to this very day.
so only tryhard dedicated players who are willing to die 10 times in a row to learn the game and it's bugs can eventually enjoy it, hence, the small player count.
i should remind that Battlefield 2, had gameplay pretty similar to RO2 and was'nt run'n'run, is considered one of the best FPS of all time.
because of a nice smooth learning curve with detailed toturial and bot practice and little to no bugs
But yeah skill based games that aren't button mashing skills don't retain their players very well.
also, unlocking items and perks is an awful decision if you ask me. the edge of this doesnt seem that great. but too many games go with unlocks. newbies going into it, and who may have it hard enough already, may pull out because they think this is some kind of grind-to-win thing. then parts of the community seem very elitist. touch SL, don't have honor level X, do one thing wrong and some people already go ♥♥♥♥♥♥♥ on you instead of talking to you properly.
if you want new players promote the game. and what makes it rewarding. to me every kill feels special. taking out a sniper or mg or tank or breaching through some flank actually means something in this game. or going into hand-to-hand combat. "sniping" at some other rifleman from the distance with bolt-action rifles can be a very tense feeling too. try to make others feel this too. perhaps they will then see what distincts this game from more arcade-ish shooters. and be friendly to newbies. explain them things rather than insulting them. your life won't be ruined if you give up SL or some advanced classes/weaponry to someone else once in a while.
Not many people appreciate truely challenging and tactical games these days. Everyone wants to pick up a game and run around being a super soldier. The game is very punishing to new players so the vast majority simply give up.
That said, the playerbase that this game does have will be very devoted because there aren't many similar games out there. The tactical shooter genre seems to be dying. :(
Games for which you actually need to invest a minimal amount of time to get gud are rare.
Some people also think popularity is a good way to measure the quality of things, also stop making these threads, I always find my full servers and nobody ♥♥♥♥♥♥♥ cares, stop making these threads, thanks .
still spouting BS jj, surprised you are still here, do you even play anymore, not seen you in any servers for a while, has the game finally beat you?
I seriously think he has some issues, his frequency here is comparable to Moskito, only that he always spouts some inane BS.
And ArmA(3) is now fast becomming just a template for silly mods like Altis Life.
Just like arma 2 was.
Steep learning curve.
Extremely short TTK. (time-to-kill)
Requires patience.
World war 2 setting.
PR
Bugs / Quirks / Odd design choices.
Small competitive scene. (seemingly)
lol who cares about people who have cheated? For what it's worth, the playerbase has hardly changed since the vac ban server tool was implemented. I'm glad they can't play, or have to jump through hoops to play and if anything this will get more people to play if they know all known cheaters will have trouble playing. And also, even if what you say is true (it isn't) I wouldn't want to play with several thousand known cheaters.
The problem is most gamers can't handle a game like this. They like things simple. They like to be able to do well straight from the get go and in this game that isn't going to happen. People don't like games that are hard work and expect to be able to master it easily. Also, there are still some annoying bugs. Game breaking bugs.
Time. Time is very valuable for a lot of people. If you want to get anywhere in this game you need to pump some time in. Certain maps are 45 minutes long and people just haven't got the time especially when they are getting owned.
The community. I actually think the community is pretty good on the whole, but I think we have all encountered the over-eager, shouty players that drive people away through taking this game too seriously. That being said I have encountered more 'good' players who help and advise.
Maps. The same maps are just played to death. I like Bridges but sweet baby jesus not 4 times in a row. The tank maps put people off. People like to play a certain faction on a certain map. They like a certain role too. This will impact the game.
The community is divided. We have two games in one. The community will lean to a certain game. From what I see not many people play Rising Storm.
Bugs. Several bugs plague this game. Some get you killed which is an instant turn off. It just adds to the frustration.
And last but not least, most people don't like 'hard' games. It's that simple. I don't like to get frustrated playing games, but this game will frustrate a lot of people just by its nature. People don't like that. Most will just give up.