Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

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Devil--Mind Jul 3, 2014 @ 7:10am
[Suggestion] why game is not good for New Players
i love the concept of this game, learning curve is not hard...but remembering the keyboards buttons is hard & finding matches is hard...too much complexity that is why multiplayer is dying fast.

Suggestions:
1. Have some description when we Hover Over mouse on each Mode/Style in Menu/Server finder.

2. Please name the Play Style as:
a. Action/Fun (i thought Action was without HUD)
b. Realistic (this is good, instantly recognizable)
c. Ultra Realistic (i was confused for a month that "Classic" is COD style with HUD)

3. Text (chat, message,kills, act base notice) in Game are not clearly readable on Screen during game-play. All kills, player chat and other info looks the same.

4. Please try to reduce Keyboard keys used for gameplay H and Cntl for aiming too much confusion during gameplay.

5. Cover Mechanics are great in this game, but it get complicated with more than 3 keyboard keys used in gameplay.

6. name "Red Orchestra" is very bad name for a game... i never bought this game because name is too complicated to remember for a game...please don't name the Next Game as "Red Orchestra 3"... next game please name all as "Rising Storm" series like "Rising Storm 2"...
"Killing Floor" is an easy name to remember...so is "Rising Storm"...
Think of international audience who play games but don't have much English Vocabulary to remember complicated names of games.


I love this game, but my friends and family are not into it because of no description, no training for Rising Storm, and bad Text all over screen. i want more people to play this great game.
Last edited by Devil--Mind; Jul 3, 2014 @ 8:23am
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Showing 1-13 of 13 comments
The game is fun, its anything but realistic. Example people still bumrush in this game like in BF and COD, the differece is in this game they get 1-2 kills vs the 3-7 in the other games (BF and COD).

here is where red orchestra is not realistic and that is the "Consquence of being hit and ruining the entire mission for your team" that is why new players run around like loose cannons had it been an ARMA 2 OA mission with the I44 mod, they would have been slaugtered by the team waiting for them to approch.

I enjoyed RO (red orchestra) but i definatly think it could use some polish especially the armor piercing like rounds going through 3 ft pieces of concrete and still maintaining their speed.
Roachracer Jul 3, 2014 @ 8:28am 
If you enjoy the game enough, you'll find things out, there is a very healthy guides section along with many players that will answer any and all questions, the player base is perfectly stable also.

Those playing the game like headless chickens never play for that long but those that do churn out for the most part a steady base of veteran players. You'll be finding out new stuff to this game long after you've maxed out your stats, if your friends and family are too lazy to play then it's their loss.
Last edited by Roachracer; Jul 3, 2014 @ 8:29am
Originally posted by Roachracer:
If you enjoy the game enough, you'll find things out, there is a very healthy guides section along with many players that will answer any and all questions, the player base is perfectly stable also.

Those playing the game like headless chickens never play for that long but those that do churn out for the most part a steady base of veteran players. You'll be finding out new stuff to this game long after you've maxed out your stats, if your friends and family are too lazy to play then it's their loss.

dude 80% of the game is "Headless chickens" and im not joking, it hasnt changed much since the first RO was released. Remember this game takes more twitch shooting skill over tactical brilliance as in comparison to ARMA or even the older Flashpoint series.

Granted RO is fun its got some serious issues to work out as the consquences for run and gunning which most of the community does is very little hence why people do it at all.

I try to play this game like i would ARMA as in slow and steady and in cover, but them "Headless chickens" are running about the level quite literally twitch shooting outside of cover its like watching DOD but with proper twitching shooting.
Last edited by I am a ASUS R9 380X; Jul 3, 2014 @ 8:32am
R5CYA Jul 3, 2014 @ 8:48am 
you can play slow and steady, but you have to be ready to twitch in a moments notice. this is just made worse by 64 player servers. i have much more fun on servers with only about 32-40 players on. when the game slows down, it gets really fun.
64 players on a map like apartments? rubbish. apartments with about 20-40? fun.
SU-37 YELLOW Jul 3, 2014 @ 11:27am 
Originally posted by Devil-Mind:
6. name "Red Orchestra" is very bad name for a game... i never bought this game because name is too complicated to remember for a game...please don't name the Next Game as "Red Orchestra 3"... next game please name all as "Rising Storm" series like "Rising Storm 2"...
"Killing Floor" is an easy name to remember...so is "Rising Storm"...
Think of international audience who play games but don't have much English Vocabulary to remember complicated names of games.
What? There's nothing worng with the name. I actually think its really fitting and sounds quite.... dramatic. one of the reasons I bought this game.
Sharisad Jul 3, 2014 @ 12:45pm 
I don't think that twitching thing is entirely true. Good TLs and SLs are essential to win. Flanking and suppressing fire are very viable. If people act brainless they will lose over a more coordinated team. If you wish to win try to coordinate your team.
Last edited by Sharisad; Jul 3, 2014 @ 12:46pm
Name is good,dont need to change
Originally posted by Leprechaun.:
Name is good,dont need to change

2014.
76 Jun 5 @ 5:17pm 
Originally posted by Devil--Mind:
...too much complexity that is why multiplayer is dying fast

MP in RO2/RS is far from dying.... 5 years and still a few full servers 24/7 as it has been for the last few years.

Originally posted by I am a Radeon HD 7770:
but i definatly think it could use some polish especially the armor piercing like rounds going through 3 ft pieces of concrete and still maintaining their speed.

Realism is in the eye of the beholder, twi tries to create historically accurate weapons, maps that replicate real locations among many other things... but then RO2/RS does not claim to be a milsim so I don't really understand your #rant... ffs RO2's tank mechanics and interiors are superior to arma's.
Originally posted by 76:
Originally posted by Devil--Mind:
...too much complexity that is why multiplayer is dying fast

MP in RO2/RS is far from dying.... 5 years and still a few full servers 24/7 as it has been for the last few years.

Originally posted by I am a Radeon HD 7770:
but i definatly think it could use some polish especially the armor piercing like rounds going through 3 ft pieces of concrete and still maintaining their speed.

Realism is in the eye of the beholder, twi tries to create historically accurate weapons, maps that replicate real locations among many other things... but then RO2/RS does not claim to be a milsim so I don't really understand your #rant... ffs RO2's tank mechanics and interiors are superior to arma's.


you make my point for me. Bullets, especially WW2 era rounds were not piercing bunkers outside of the 7.62mm packing mosin nagat.

So when you're behind a 4 1/2 inch concrete wall and get killed the game loses its immersion where that bullet wouldnt have passed 2 inches before all its power and speed were stopped and at best what happens behind the wall is a cunk pops out from the kinectc force

Arma 2 and OA (neither are true mil-sims like their father VB2 and VBS3) aim to be semi mil-sim semi game that is where penetration, bullet drop etc, speed of ammunition all come into account to create this hybrid of a solid game.

RO and RO2 did alright, but theyre still "twitch" shooters first and foremost before they fall under "realistic" ww2 combat sort of how DoD and DoD source do the same thing.

Example the Gewehr 41 this gun was never designed to pierce walls yet in the game its more than capable of doing so without issue very unrealistic to its actual 7.92X57mm round which was designed for supressing fire hence the weapons semi autiomatic nature.

as for armored combat, ARMA and OA still have it made with the ACE mod and even vanilla ARMA OA with proper control of the AI via waypoints has a superior armored combat ontop of the fact you can have free view within the game.
Last edited by I am a ASUS R9 380X; Jun 5 @ 5:57pm
76 Jun 5 @ 8:59pm 
Originally posted by I am a Radeon HD 7770:
Originally posted by 76:

MP in RO2/RS is far from dying.... 5 years and still a few full servers 24/7 as it has been for the last few years.



Realism is in the eye of the beholder, twi tries to create historically accurate weapons, maps that replicate real locations among many other things... but then RO2/RS does not claim to be a milsim so I don't really understand your #rant... ffs RO2's tank mechanics and interiors are superior to arma's.


you make my point for me. Bullets, especially WW2 era rounds were not piercing bunkers outside of the 7.62mm packing mosin nagat.

So when you're behind a 4 1/2 inch concrete wall and get killed the game loses its immersion where that bullet wouldnt have passed 2 inches before all its power and speed were stopped and at best what happens behind the wall is a cunk pops out from the kinectc force

Arma 2 and OA (neither are true mil-sims like their father VB2 and VBS3) aim to be semi mil-sim semi game that is where penetration, bullet drop etc, speed of ammunition all come into account to create this hybrid of a solid game.

RO and RO2 did alright, but theyre still "twitch" shooters first and foremost before they fall under "realistic" ww2 combat sort of how DoD and DoD source do the same thing.

Example the Gewehr 41 this gun was never designed to pierce walls yet in the game its more than capable of doing so without issue very unrealistic to its actual 7.92X57mm round which was designed for supressing fire hence the weapons semi autiomatic nature.

as for armored combat, ARMA and OA still have it made with the ACE mod and even vanilla ARMA OA with proper control of the AI via waypoints has a superior armored combat ontop of the fact you can have free view within the game.

Firstly what game has bullet penetration and material density that refined, second I played ofp/arma near exclusively since 2001-2011, the tanks are simple (I liked it like that, I was a tank god) and comparing waypoints and AI is not valid as RO2 doesn't have waypoints and AI are just a player slot filler.

Will say with a really high GHz processor (more than 4 cores mean f'all) the AI can be quite amazing, far better than any game I've seen... but they can also be as stupid as RO2's.
No bullet in this game penatrates a bunker. You got shot from elsewhere.

Wood and sheet metal. That's what you got to be worried about hiding behind. And some brick walls.
This game is amazing, the controls are not very hard to get used to, aswell as red orchestra 2 has a nickname, most people call it Ro2 it's not that hard
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Date Posted: Jul 3, 2014 @ 7:10am
Posts: 13