Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

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Radmir Jul 18, 2014 @ 2:18pm
Really TWI?
Well after playing tons of rounds on Guadalcanal a.k.a Booringcanal in TE-mode for both factions and for flamer either i must say that this map must be balanced:

1)Atack team got less tickets then defenders it doesnt make any sense because you know attack is mostly harder then defend especially if you play japanese so you going to have more loses then defender

2) Something should be done with the E point because you can CAP only inside the house and in case that most of japanese people got bolt-actions and capzone is inside the house you cant just drop the anchor and snipe your enemies from distance which is the only advantage of bolt-action but we all know that bolt-action rifle is actually not so good for close-combat and caping actions it doesnt work even with banzai charges because american team got flamers inside who also can have shotguns and also bars and m1919. And almost all E-point zone is in the hut and it got only few entrances which are easy to control especially with flamer.

I am just tired to watch over and over again how people cap all points fast and got their forces deplieted after taking or sometimes even not taking E, because of the reasons i stated above.

Well maybe i didnt get somehting, in that case i would like to hear pro-tips from tryhards of Rising Storm.
Last edited by Radmir; Jul 18, 2014 @ 2:20pm
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BLAME! 40k Jul 18, 2014 @ 2:31pm 
y u didnt get something ( sayed as a Veteran playing red orchestra since 2006) as shortest example 1-2 knee mortar grenades and its full clear!?!
Radmir Jul 18, 2014 @ 2:32pm 
A pair of SLS and its filled up again. Btw you barely going to kill people inside the house if they are not staying near windows.
I suppose the only way is to control the right side and shoot behind the house with mortars even though its not that hard for people to get inside the hut.
Last edited by Radmir; Jul 18, 2014 @ 2:34pm
76 Jul 18, 2014 @ 5:35pm 
TL drops arty danger close just to the back of E (theres a few trees you can get a great mark on) then smoke and nades.... easy really.

Try playing 'Stream' the E cap is a tiny paper hut which you need to be inside to cap.... ie the cap zone of E on stream is about a 5m radius
Last edited by 76; Jul 18, 2014 @ 5:37pm
Gleam Aug 16, 2014 @ 8:49am 
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Date Posted: Jul 18, 2014 @ 2:18pm
Posts: 4