Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

Statistiken ansehen:
Health/Damage/Bleeding System
Ehy guys,i roamed the official forums to find info about this but all i got are always vague explanations based on guesses or such. May someone redirect me to a full list/explanation of body damage/bleeding system of RO2?

That's because i got some wounds that really made me go wtf and would like to figure them out.

Examples: Headshot,had my head hud go Red yet i didn't die although i heard the metallic sound of the helmet,i guess they do work for real?

Guts shot: some times while running i got hit in the stomach which just does a little blast of blood in front of me yet i barely notice when i get hit this way and don't even have to bandage.

Massacred: 1 match really i had 8 wounds all over me,is there some kind of limit? Find it kinda hard my soldier can go on without legs,lungs,hand,stomach,left arm and so on.

Lethal-Non Lethal Bleeding: Once in a Winterwald trench i got shot and had a lethal bleeding out where the screen darkened instantly,yet i pressed Ctrl by reflex and it bandaged. The "weird" thing being it managed to bandage,but moreover the fact that my screen kept darkening and enlightening itself for all the remainder of my character life.


I'd be grateful if someone can solve these for me,and also post your weird wounds stories if you want.
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Beiträge 115 von 15
Wondered about this too. Always thought the head thing was a glich, till I relized it was because I got pinged by a shot gun from over 70 M away.
i once stabed my friend in the hand he couldnt use his gun after that
Mmmm thanks Moskeeto,though i didn't really get all of it. So when my stomach gets blasted away and nothing happens is because it's HP got depleted?

Also for killroy,i had the head thing in apartments in heroes so i find it even weirder. I think someone either shot me with a nagant pistol or a mosin.

Then how does "yellow-orange" body damage happen? My best guess is when bullets hit a solid surface near you and it shrapnels wounding you,anyone who can confirm?
Ursprünglich geschrieben von Nequis:
Then how does "yellow-orange" body damage happen? My best guess is when bullets hit a solid surface near you and it shrapnels wounding you,anyone who can confirm?
I believe that's usually either a bullet hitting you from a very long distance or a round that previously had already passed through something solid like another player or a weak piece of cover like a fence.
I guess you're right then,because every time i had this happen is when i was behind a steel fence and i got multiple yellow damages all over my body with sparks flying around.

Now that i think about it,wouldn't be nice having a medic class? It might require several seconds up to 1 minute to heal a guy's wounds scaling them back to the previous seriousness or saving a bleeding out ally who can't bandage himself. Also it would be cool to be able to save the still screaming guys on the ground by dragging them away from fire and try to heal them.
Zuletzt bearbeitet von Nequis; 2. Sep. 2014 um 3:08
Ursprünglich geschrieben von Moskeeto:
Ursprünglich geschrieben von Nequis:
Then how does "yellow-orange" body damage happen? My best guess is when bullets hit a solid surface near you and it shrapnels wounding you,anyone who can confirm?
I believe that's usually either a bullet hitting you from a very long distance or a round that previously had already passed through something solid like another player or a weak piece of cover like a fence.
The first time I got the red head was in RS. I was japanese got hit, guess it went through some wood first, and hit me in the head. My guy survived, but it showed me as having a red skull and a black head for a head.
Ursprünglich geschrieben von Nequis:
I guess you're right then,because every time i had this happen is when i was behind a steel fence and i got multiple yellow damages all over my body with sparks flying around.

Now that i think about it,wouldn't be nice having a medic class? It might require several seconds up to 1 minute to heal a guy's wounds scaling them back to the previous seriousness or saving a bleeding out ally who can't bandage himself. Also it would be cool to be able to save the still screaming guys on the ground by dragging them away from fire and try to heal them.
A medic class makes too much sense but there will inevitably be 100 naysayers as per usual to this suggestion.
I agree if a soldier can be incapacitated without sustaining a fatal wound they should have a medic class that can drag them to safety and patch them up. Even if they only get back up with 5% health, that's a second chance regardless.

I think medics should also be able to bandage teammates that don't have time to bandage/have run out of bandages and only sustained yellow injuries.

Most people will automatically assume you mean by medic, you mean "heal to 100% after getting shot 50 times", and will always use that example as such. One cannot have a mature discussion about medics, not in this community lol.
Well i'm not talking about a magical defibrillator class as in Battlefield or such where getting a tank shell in the face can be fixed with a Bzz and everything's like before.

Medics would make for an even deeper immersion level,and should carry around way more than 2 bandages and may downgrade an injury level once. (from red to orange,orange to yellow,yellow totally fixed).

It would be even more realistic if someone when bleeding to death instead of randomly shooting while standing can press a key to fall to the ground and scream for help while slowing down the darkening screen a bit. If a medic class notices you it might bandage you/be able to drag you in a safer place first (you get shot in the street,it can drag you for a few meters inside a house or behind other generic cover).
http://steamcommunity.com/sharedfiles/filedetails/?id=122208818

There's a section in this about bleeding and health.

As for the body damage colours. When you get hit but not killed, the colour shown indicates the severity of the bleeding. You bandage that, and the bleeding stops (immediately, although the animation runs for a while longer). It shows the severity of the injury to that area -- get hit a second time in a red area and you are almost certain to die.

There was a bug where if the 'health' of a part of your body went to 0, any more hits in that area would not affect you. This is no longer the case.

Minor (yellow) bleeding will stop of its own accord. Low-powered rounds (like pistol rounds) or riccochets or glancing hits will cause these.

Your massacred story: Bullets do not always go straight out the other side, there are many well document cases of bullets hitting bones and bouncing a variety of routes inside a body - devastiting it as they go.
In case you don't want to follow the link:

You have a set amount of health. Every time a bullet strikes you, or you are caught in a blast, some health is knocked off. Usually a huge amount, you can rarely withstand more than two rifle calibre rounds.

Wounds usually bleed. This drains what is left of your health. Minor bleeding drains it slowly, major bleeding quickly, catastrophic bleeding very quickly. Indicated as yellow, orange, red respectively.

Bandaging stops the bleeding immediately.

If you are hit again, you will have far less health to deal with the wound. So usually you will die, or otherwise start to bleed out faster.

There are no penalties to your injuries, other than your character being more likely to die from the next hit. So you can jump off a wall, cripple your legs so that they go red, and then crack on without a running penalty.
Uh great,very useful and detailed Maylam,thanks.
You're most welcome.
In soviet Russia you dont need a head or lungs to fight for the motherland.
Ursprünglich geschrieben von Mosalu:
In soviet Russia you dont need a head or lungs to fight for the motherland.
Or a rifle, shoes, clothing, and just about anything you actualy need to fight for the mother land.
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Geschrieben am: 1. Sep. 2014 um 16:00
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