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Even the most basic teamwork often falls apart because as soon as one player engages the enemy, nearby players will want their part of that opportunity to kill/score.
Long before it comes to following orders and implementing specific plans and tactics, the foundations are being undermined, and fire control/disciplien tends to be non-existant.
I have no problem watching an approach against a potential threat while my teammate gets the kills in his firezone, but in terms of score and unlocks,t he game punishes this kind of behaviour, and the same goes for following (attack) ordres when everyone else hesitates to do so because being the first to move and taking point is a hig risk/low reward job.
Better to let the rifleman lead, and mow down the defendres once they reveal themselves with your smg/semi/assault rifle, then wait for the rifleman and the enemy to respawn and do it all over again. :/
I am still waiting for the day that supression will be getting one more points than kills and that weapons will level up with supression
That'd be nice, but it'd still encourage the teammate that should be watching my back/another sector to abandon that and add their fire to my own in order to get points... and it would do nothing about objective captures, where the problem si that the person first into the cap is usually the one least likely to be alive by the end of it, whereas the one who runs in at the last second takes no real risks, but gets the full reward.
I don't really care about my level, or my unlocks, and the stats and upgrades tend to generally not be a decisive factor in combat, but unfortunately, they tend to have a large impact on how people play, and usually not for the better.
You can ignore the unlocks, but you can't avoid being affected by the players who don't, and make selfish score/fkillpoint-gathering their priority.
Where the game should encourage trying to keep yourself and your mates alive, it ends up encouraging staying alive at the expense of your mates instead. :(
/rant
I remember a game of "Darkest Hour" some years back, one of the British/German beach scenarios. Deep in the shadows of my chosen doorway my MG42 was ready to separate bad guys at the waist as they came in sight, and lo, 'ere long they did; a real team of them coming at me from 3 different directions, and none of them giving me any kind of shot at all. I ran out the back door and kept running to the last waypoint. That 'real' team cut through us like butter.
Best I can see, since they don't obey orders for spit, the best option is to lead by example. As a squad leader if you want them in a capzone, be there yourself. As a team leader if you want a critical position taken, let it be known verbally and boisterously, then go lead it yourself.
This is not real combat, it is a game. In real combat if it takes a week to go six feet without losing men, sometimes you take a week. (Marines operate differently and definitely more aggressively because their supporting Navy is a highly vulnerable target.) So be gamey, but the best matches are those where TLs and SLs actually function and lead while the rest of the grunts actually follow their leaders.
Agreed with the "radio hugger" comment, there's plenty of time to do both jobs. Get out there and smoke.
BUT if you want to give them the basics, that is Fine... otherwise don't interfer with their Learning Ways... a Real Teacher only teaches you how to use the Fishing Rod, not how to catch the Fish effectively.