Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
The sample-rate and channel overrides are only necessary on a case-by-case basis. Bink, the middleware that plays videos for this game, can operate just fine with the sound card's native format. This is why you see the override happen one time --- this is how it is designed to work. DirectSound interfaces don't need the override, the game's internal mixing engine does.
Edit d3d9.ini like so (add these lines to the top of the ini):
Rename Reshade's DLL to ReShade32.dll of course :)
No, 8 channels will crash the game. That's the entire reason this exists is to change 8 to 6.
Could you go crazy with it and set the config's sample rate to 22.05 kHz and the hardware's to 96.0 kHz, or the other way around, without issues? At least in theory?
You can go below the sample rate of 44.1 kHz without issues. But if you go far above it, the distortion problems kick back in. The DLL will resample the audio at whatever rate you tell it to, but ideally you want the rate the game uses internally (44.1 kHz) to match the DLL's sample rate so that the only resampling happens in the driver at the very end when it does digital to analog conversion.
There are no issues if you set your hardware's sample rate to 192 kHz and the DLL's sample rate to 44.1 kHz though, I should point out. That's part of the reason the DLL exists. I don't like changing from 24/192 to 16/44.1 every time I start this game :P The DLL takes care of all the signal and format negotiation for you.
Thank you, that's what I was asking about. That wasn't explicitly stated, so I thought I'd ask.
The fix also seems to occasionally crash on startup, right after the screen goes black and the custom cursor appears.
When it works, seems to work just fine.
Could be coincidental, but I also have a gamepad plugged in, so most likely it's the same problem.
Simply put, sample rate issues. I'm not running my hardware at any massive sample rate, but I'm fairly certain I've heard hissing sounds even with the small 3.9 kHz difference. Could simply be placebo, but I didn't notice any when testing this fix, so I think that's working as intended. Thanks for that.
you a true hero