Публикувани: 5 март
The joke's on you.
I would call Batman: Arkham Asylum the best example of a horror game I've ever played. This isn't jumpscare-filled garbage for unshaven Swedish men to pretend to be afraid of, or anything that would really make you shiver or jump. It's a truer, more refined kind of horror. It may sound like a cliché, but the scary part of Arkham Asylum lies within the psychosis of the characters, including the caped crusader himself. You know what he's been through, that story is told repeatedly, but Arkham Asylum truly showcases what it's done to him. Physically and intellectually, Batman is a well-sharpened razor blade, but mentally, he's in just as many pieces as the inmates of the eponymous institute.
The story of Arkham Asylum breaks away from the standard super-hero fare, and instead tells a dark tale of murder and mayhem, involving the Batman's arch-nemesis running rampage through the Elizabeth Arkham Institute for the Criminally Insane. The plot feels natural, with very few pauses for exposition. Perhaps the most enjoyable part about watching this tale unfold is the knowledge that deep down, almost every single one of the characters is completely insane, differentiated only by the type of insanity they suffer from. From beginning to end, Arkham Asylum keeps you questioning the motives and logic of the villains and the reason for everything in general. Scarecrow's toxin is the primary example of using insanity as a plot device, and it gives a gruesome viewpoint on the Dark Knight's psychology.
The gameplay is less of a horror game style, however. Arkham Asylum plays like the action game it is. The more Batman-esque aspects of Asylum are the top-notch stealth sequences and what is without a doubt the best third-person combat system in a game to date. Outside of encounters with enemies, Asylum plays like a tense, tight, Metroidvania third-person action game, which words cannot suitably describe. Every part of the Asylum lends to the overall horror and beauty that is Arkham Asylum. It's very difficult to explain, but it's partially the maze-like structure that makes everything work so well.
Arkham Asylum's soundtrack is excellent, with one of the best main themes I've heard to date. The voice acting is also fantastic, with Batman and the Joker portrayed by Kevin Conroy and Mark Hamill, respectively. Both reprise these roles from the excellent 90s Batman: The Animated Series. Conroy in particular performs exceptionally. Most of the supporting characters are fairly well voiced too, though the limited henchmen voices get irritating and can break immersion.
Graphically, Arkham Asylum manages to put the festive colours of the Joker's gang together with the gothic style of the Asylum in a way that only Batman has truly managed to execute. Character models are exceptionally detailed in particular, though everything is about as good as video games can possibly get.
However, I felt that Arkham Asylum was held back somewhat by it's T
rating. The violence felt restrained, which took away from the experience overall. Same deal with hardened criminals barely willing to cuss. It gets silly once it's done too much. This was, however, the only thing I found to hold Asylum back, and besides this, I would recommend it passionately to anyone who likes anything.