Опубликовано: 22 марта
Surprisingly Lara Croft and the Guardian of Light is a fully fledged Tomb Raider game.
I didn't expect the perspective transition from third person to isometric to be this well done.
Do not make the mistake of thinking this is just a casual Diablo-clone spinoff.
Essentially Guardian of Light is closer to an isometric Metroidvania than a Diablo clone. There isn't any loot dropped from enemies, no stats, levels and you do not level your character. Instead you explore tombs and collect power ups for health and ammo while puzzle-platforming.
The game features the same gameplay basics as the triple A positions in the franchise, some things it does even better. The shift to isometric makes navigation and solving environmental puzzles a lot clearer while keeping the challenge on about the same level as the other titles.
Additionally we also have good combat which always felt like an afterthought in the previous Tomb Raider games. The game features a host of weapons and powerups that sufficiently mix it up during these segments.
Of course the game isnt perfect, sometimes it features some strange bugs and level props sometimes obscure the action (there is no see-through effect when Lara is behind something). However i never felt like this diminished the experience and so far did not lead to any frustrations.
It would be truly fantastic if we could get this Tomb Raider concept developed more, made it more open, more Metroidvania.
Sadly instead we got an uninspired 3rd person shooter with a lot of gore and hair physics.