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Make sure your DirectX is up to date, it could have something to do with that also.
Any chance of a 3ds version?
http://steamcommunity.com/app/350780/discussions/0/535152511367589844/
The only downside is that when using the native 360 controller support, it breaks the system I had in place for control customisation. I could build a new one but I don't have much free time now due to AVGN Adventures 2, so I've set it to use a default layout for 360 pads.
If you have a 360 pad, your control layout will be Start for Start/Pause, A for jump and X for shoot. I can't imagine anybody wanting to change that layout anyway, and I only include the customisation due to the fact that pre-xInput PC gamepads all have completely different button layouts. If you have a 360 pad, the 'Customise Gamepad' feature will disappear from the menu, basically. I hope this is OK!