145 people found this review helpful 6 people found this review funny
2.3 hrs on record
Posted: June 22, 2017
One of the worst AIs I have ever seen in a shooter, you can shoot a guy in the head, and one of them stood right next to him won't even flinch, then someone 500+ metres away will spot you and alert the guy who just had someone right next to him shot, without even saying a word. You'll then have a dozen guys shooting you with pin point accuracy, with hip firing assault rifles, at ranges you're going to struggle to return fire with your sniper rifle...
But it's okay, because despite them shooting you with pin point accuracy, it's completely random as to how much damage these bullets hitting you are gonna do, one time you might be shot point blank 20+ times and take no damage, another time you might take one shot from hundreds of metres from a guy who has no line of sight on you and lose 50% of your health.
I know this game is 7 years old now, but there are seriously 90s shooters that have better AI than this.
68 people found this review helpful 14 people found this review funny
42.0 hrs on record
Posted: July 17, 2015
The game is definitely not recommended for the following reasons - The game is buggy - AI uses Aimbot + Wallhack up too unbearable form - AI has more precise weapons over unlimited distances (kills you with a heavy machine gun across the map) - Allied troops (AI) are absolutely useless. Not killing enemies and in 90% enemy totally ignoring them - Hard difficulty is a joke because of the previously mentioned problems - The story is common - Possibilities movement are ridiculous (not climb the fence, jumping useless) - Low animations and fight options are low - Multiplayer plays about 20 people and feels like it's not finished
update (7th june 2016) : - unable to host games or join friend games.
CZECH: Hru rozhodně nedoporučuji a to z následujících důvodů - hra je zabugovaná - AI používá Aimbot+Wallhack až v příliš nesnesitelné formě - AI má přesnější zbraně na neomezenou vzdálenost (zabije vás s těžkým kulometem přes celou mapu) - Spojenecké jednotky (AI) jsou naprosto k ničemu. Nic nezabijí a nepřátelé je v 90% naprosto ignorují - Hard obtížnost je vtip díky již zmíněným problémům - Příběh je obyčejný - Možnosti pohybu jsou směšné (nelze přelézt plot, skákání neužitečné) - Animace průměrné a možnosti souboje značně osekané - Multiplayer hraje asi 20 lidí a působí nedodělaně
116 people found this review helpful 7 people found this review funny
7.2 hrs on record
Posted: January 23, 2014
A serious sniping game. Lurking in the bush, finding a good position and placing one single, perfect shot, only to sneak away unseen and leaving not a trace. Like the shadow of a ghost in the jungle. Sniper: Ghost Warrior is just about as far from this ideal as it is possible to come.
As a sniper, your primary tool lies simply in not being seen. This would typically entail you wanting to stay off roads, footpaths and other places where people usually travel. In S:GW, you can only dream of this. The area in which you can move is so narrow, you'd get claustrophobia if it weren't for the fact that it looks relatively pretty. The catch is, there are so many invisible walls, idiotically placed fences (which you cannot jump over, of course), stupid fishing nets across the creek (which you cannot cut, even though you're carrying a knife), columns that just happened to have fallen just so, etc. etc.
The whole game is pretty much based on railroading of the highest order: You have to go there, to that exact rock shelf, before the victim decides to stroll out of his cabin. At one point, you are actually told to place a claymore on the path "in case there's a chase". (Three guesses what happens just after you take the shot ...)
Sight adjustments though. At least they have that down, right? As if ... you're left relying on Kentucky Windage. Because the game is actually simulating wind. You even have a wind gauge that is visible in the scope, to help you place your shots properly. That would be handy, if it hadn't been for the fact that the wind is completely random. But they've solved that problem for you as well: You see, you have a tiny red circle travelling around the crosshairs, which tells you precisely where your bullet will hit. All so you don't have to worry about boring things like finding the range or elevation relative to your target. Because who would want that in a sniper game. Oh, and is that magic circle moving too fast for you? Don't worry, you can just press shift to go into bullet-time. /facepalm
But they do have bullet-drop, so they have at least modelled ballistics to some degree. Yay.
So, you know where you'll hit before you fire your shots. Or so you would think. Well, you'll just have to hope that the chain-link fence through which you're shooting, is of the type that bullet's can actually penetrate. Because not everything is as it seems in this game. You can shoot through (some) walls, but not through all chain-link fences. You can jump up on a ledge only to meet an invisible wall 10 cm further in, etc. etc.
With so many things about which to be annoyed, it seems almost banal to point out that the level design is hopelessly bad (e.g. the obvious railroading) and that the scenarios are completely unrealistic. For example: you're asked to sneak into the middle of a military installation carrying a weapon whose optimum range is >300m. Luckily, the AI is so moronic, it doesn't really matter: You can be lying on the other side of a river, taking out infantry in a village chock full of them, and they won't bat an eyelid when their friend mysteriously decides to start the siesta 8 hours prematurely. 2 meters away from them. The loud bang immediately following is obviously completely unrelated. But don't try to walk up-right behind an enemy instead of crouching like you've learned, because then they've suddenly got superman-hearing and flash-reflexes and you're dead before you even have time to jump.
At some point in time, I think the developers realized that they weren't really working on the worlds greatest sniper game, because in the middle of the game you suddenly change roles and run around like a regular infantryman with an M16 or similar rifle. And if the game is lousy as a sniper game, it really sucks as a standard "run & gun". Everything is still just as fricking scripted: The enemies come running only once you walk through the gate (which is of course your only choice of route) and your allies faithfully wait for you to be a pointman and advance the battle. Meanwhile, they're busy, locked in an eternal gunfight with the AI, none of whom seem to be able to hit the broad side of a barn. So it is in fact an illusion that you have helpers in the grunt scenarios. In reality, you're just as alone there as you are in the forest. The only difference is you're playing an abysmal infantry game instead of a boring sniper game.
Small blessings and everything, but I'm so glad I followed my gut feeling and didn't fork out for this game at full price, but waited for the infamous holiday sale. But even at todays low, low price, this game isn't worth it.
Title: Sniper Ghost Warrior Developer(s): City interactive Publisher(s): City interactive Genre(s): Action, First-Person, Tactical, Modern Singleplayer: Yes Multiplayer: Yes
It’s a good non-AAA game that provides a stealth and sniping experience. Presentation and writing are a bit clichéd, but I was already expecting this. Otherwise, the story is not bad at all. Levels are very linear and heavily scripted. You are guided by your commander who stays at your side most of the time. This provides good immersion and manages to convey the sense of working as a team.
The first Sniper experience is a very bad one. Make no mistake: the game looks decent and there's a lot of emphasis on the sniping action which feels a lot of fun. The features section of the game's store page highlights the importance of weather, wind and how the bullet trajectory / drop can be affected by them. It's all good but just not enough to result in a good game.
Campaign is short and extremely difficult. While sniping is fun you are told exactly where to go and what to do. It is so heavily scripted that under no circumstances do you feel you should try it again. From time to time you are in the shoes of a soldier only allowed to handle rifles or SMGs. Fighting with these is very difficult. It has nothing to do with how these weapons work: the enemy can just easily spot you and shoot you down. This switching back and forth from the easy sniping and the very hard gunning sequences just makes the game unplayable.
In addition to this, I was unable to find any games online. Not that after the horrible single player I wanted any. Sniper Ghost Warrior is an original game: its creators knew a lot of people liked sniping so they developed a game with that in mind. It was just not executed properly. If they had taken the time to refine the campaign and completely get rid of the non-sniper weapons this would have easily been on top of the list of my favourite games.
34 people found this review helpful 1 person found this review funny
6.5 hrs on record
Posted: February 7, 2015
The game features fairly decent sniping mechanics. It takes into account distance, bullet drop, momentum and wind which makes shooting a bit more engaging that just pointing the reticle at the enemy and firing. If all of this sound daunting to you, don't fret. The game does feature “aim assist” in the form of a dot that lets you know where to fire from.
The story is not THAT bad (its not good though)
The game is riddled with bugs and clipping issues
The game suffers from some hit detection issue. Sometimes shooting straight at a guy will not register and if an enemy is being any type for foliage he will not get hit at all.
The A.I is pretty stupid and seems to be activate when you look at them which is weird.
The sound design is just bad. The voice acting is not that great, the enemies have the exact same dialogue from the beginning of the game to the end and the sound effects are pretty poor.. At several point in the game I have heard Soldier A and Soldier B having a conversation where both were saying the exact same lines.
The game is very short. I finished the main campaign on Normal in three and half hour and the dlc campaign in about one hour. There is another challenge mode that I did not touch.
Looking at the Pros and Cons it seems as though the game is not worth playing but I have found myself enjoying every moment of the game. It is campy, it is buggy and never rises above mediocre but it was just fun; Sneaking around sniping people, seeing your plan of attack succeed or even just hitting a guy while he is running were all very fulfilling. I recommend the game to people that can overlook some of its flaws and focus on the good that is in there (however little that is).
20 people found this review helpful 2 people found this review funny
49.3 hrs on record
Posted: June 17, 2017
enjoyable, atmospheric. i would agree with others on the collision logic though. Sometimes makes you feel like playing tetris or smething. also, forget about playing online - all the servers are long gone.
31 people found this review helpful 2 people found this review funny
8.7 hrs on record
Posted: July 6, 2014
This game is dead. The storyline was bad, the AI could see you 500m away with the naked eye while hiding in a bush at night, suppressors do not work, you need to stab yourself in the eye with a needle to regenerate health, every mission is basically repeated, physics are♥♥♥♥♥♥♥and u cnt 360 claymore switch ladder stall FaZe noscope.
Honestly, a disheartening game. You're a sniper warrior that does it all! He's Rambo, he's demolition, he's a seal, he's everything packaged together into a perfect machine that only we dreamt of what sniper warriors could be!
I didn't have any issues with graphical lag or drops in fps, but the graphics are outdated for a 2010 game. The AA was chopping, the details were more mesh than sharp, and the environment looked very bland, boring. The sensitivity was horrible. I didn’t matter if I changed the sensitivity within the game or on my actual mouse it was either too fast or too slow. The sounds were horrible. The rain was louder than the female talking to you via communications and you couldn’t hear your own teammates even with their volume turned up and the SFX turned down. Overall, the game is very basic and doesn’t provide a lot of options to choose from when it comes to any settings (visual, audio, etc.).
I was on a tower 500+ meters away and they were heading shotting me with their ak47s from the ground. What? I guess physics and logic doesn’t work in this game. High ground is important for any shooter especially a sniper and for the AI to clip me in the head every time I merely peek is ridiculous. The friendly AI is as clueless as two rocks humping one another to start a campfire. They would stand in front of me, they would stand in the open (they don’t die), or they wouldn’t move at all and let me play Rambo. The AI would LOVE to spawn right behind me. I’ve had this happen multiple times within Act 2, some random guy just spawns behind me and lights me up with a machine gun. I’ve also had them appear right in front of me as well.
The story was bland and the maps were linear. If you’re basing a game on a sniper, then you give the player the option to either kill or silently sneak past the enemy. This felt like a bad CoD title. You can at times skip some enemy soldiers (if you’re lucky), but most of the time you have to clear out the entire camp, or you have to kill everyone as if you were Rambo! The maps also didn’t give you the room to move around and it was constraint which shouldn’t be since you’re a sniper and you have multiple ways on where to go and how to eliminate your enemy. I really didn’t feel any connection with any of the characters, didn’t really know anything about them except their name, or who I was against the entire time. It felt like any other mediocre shooting game about bad guys doing bad stuff in the jungle, but less appealing.
I played the game on hard, got half way through Act 2 and I lost interest in the game. I didn’t feel any connection or felt the role of a sniper whatsoever. It felt like any other linear, mediocre shooting game. Unfortunately, I can’t think of anything good about this game either. It left a bad taste in my mouth. Hopefully, the next installment will be better!