Besiege is a physics based building game in which you construct medieval siege engines and lay waste to immense fortresses and peaceful hamlets. Build a machine which can crush windmills, wipe out battalions of brave soldiers and transport valuable resources, defending your creation against...
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Update V0.6.0-6437 - Multiverse Bugfixes
Today we’ve got a small update for you that fixes a few of the most common bugs that have appeared since the launch of the Multiverse last week, as well as some small UI improvements to help with navigation of the update’s features.
We’ve been absolutely amazed by the amount quantity of positive feedback we’ve had from the community since the launch. It’s wonderful to finally get to see you all playing about with the tools we’ve been developing these past months. We know there’s still a lot of room for improvement and you can expect to see regular updates containing bug fixes and other improvements as development continues.
From myself and everyone on the development team, we’d like to thank you for your patience during the updates development and for the positive feedback we’ve received from you guys!
PS: If anyone is having a resolution error appear on launch or only gets a black screen when launching, you should try setting your game resolution manually in the game's launch options. Right click on Besiege in your Steam library, properties, set launch options and input the following (changing the values to your desktop resolution): -h1920 -w1080
Changes: - Added Arrows to Timeslider when FPS is low, indicating it should be reduced. (30fps)
- Fixed issue T1177 Error caused by Rotating blocks in Sandbox - Fixed issue T1176 When evaluating UseSelf, it shouldn't assume there are any targets - Fixed issue T1175 TriggerActivate shouldn't be called on the clients - Fixed issue T1174 Fixed BraceCode.RemoveBrace error - Fixed issue T1167 Can not connect over IP but can over Steam invite - Fixed issue T1169 Reset Event will not run in some cases. - Fixed issue T1170 Sometimes players can't switch teams in playlist mode when machine modification is off - Fixed issue T1171 Bounding boxes don't always fade correctly - Fixed issue T1166 Low FPS caused by IPHostEntry errors (Mac) - Fixed issue T1162 Translate (and Rotate) Machine is still available in Playlist mode if it was active before switching - Fixed issue T1185 Joining players are visible, even if they enter the wrong password - Fixed issue T1180 Move into buildzone arrow does not disappear when hovering over it while entering sim - Fixed issue T1173 Hashtags in machine/level filename result in very odd behaviour - Fixed issue T1172 Mirror tool visual breaks when pressing Alt - Fixed issue T1158 Spelling Error In Server Management(edited) - Fixed issue Fixed Machine, Level and Folder images not being shown correctly - Fixed issue T1196 Physics Tiles break's to easily in MP - Fixed issue T1207 Balloon strings are getting out of order - Fixed issue T1203 Reload Player wont work if there is a wait event before it is activated. - Fixed issue T1195 Zones 15 and 34 say Next Zone instead of Next Island - Fixed issue T1194 Flags on campaign map have transparent backgrounds - Fixed issue T1190 Triggers with 'hide visuals' off are still invisible in Playlist mode - Fixed issue T1186 Red Tents in Zone 24 can't be destroyed with fire. - Fixed issue T1187 Tents in Zone 9 can't be destroyed by fire. - Fixed issue T1208 Some Blood stays visible - Fixed issue T1191 Resetting AI after death doesn't initialize behaviour - Fixed issue T1193 NPCs in Sandbox can't be set on fire or killed by arrows - Fixed issue T1205 Joining another game while hosting causes occasional crash - Fixed Mac crashing on startup - Fixed nre from walls and wind. - Fixed next zone button not working - Fixed blood z-fighting - Fixed case where rotating host machine sporadically would cause a slight desync in machine rotation - Fixed OnDeactivate not running correctly in relation to wait and TransformEvents
block editing and more attachment nodes?
So for the wheels they should have 8 attachment nodes instead of 4, and more blocks like a hexagon and an octagon block.
And editing the positions of the blocks would really be appreciated as well.
Today we’ve released Besiege’s biggest update, the Multiverse Alpha!
Put your war machines to the test and face off in custom battles against your friends, Co-operate to lay waste to your own custom fortresses and annihilate armies of unfortunate knights, and show off your creative genius in the new level editor!
https://www.youtube.com/watch?v=tTLPXPrNucs The level editor is a powerful tool with a whole bunch of features that will allow you to create fun and interesting levels with your own custom objectives. We realize that it may be a little daunting at first glance so we’ve created an introductory guide for the editor which should hopefully help you get to grips with it: http://forum.spiderlinggames.co.uk/index.php?threads/introduction-to-the-level-editor.6467/
Developing the massive update to Besiege has proven a long journey but we’re pleased to finally be giving you guys a chance to sink your teeth into it! Besiege is very much still in an Alpha state so there are likely to be bugs but we’ll be working hard to fix them.
Thank you all for your patience during this process and we hope that it brings you many hours of fun!
Everyone here at Spiderling wishes you a Merry Christmas!
Join the Forums & Community Discord and find others to play with: Forum - http://forum.spiderlinggames.co.uk/index.php Discord - https://discord.gg/besiege
Check out these tips on how to get the most out of the Multiverse: http://forum.spiderlinggames.co.uk/index.php?threads/getting-the-most-out-of-the-multiverse.6468/
Guide to Playing Multiplayer Without Steam: http://forum.spiderlinggames.co.uk/index.php?threads/playing-multiplayer-without-steam.6469/
If you'd like to downgrade to the previous Besiege version to use mods, then you can do so by right clicking on Besiege in your library, going to properties, then the Beta tab and selecting "previousbuild" from the dropdown menu.
If you’re having trouble getting the update, try verifying your game cache or restarting Steam.
11 people found this review helpful 1 person found this review funny
303.6 hrs on record
Posted: December 10
Early Access Review
I have owned this game for quite some time now, I've seen it grow into what it has become, and I believe that it has plenty of potential. I also believe that Spiderling Studios has really done an amazing job, and that this update has really put the Icing of the cake of Besiege Alpha. At first I thought this game was just some other random game on Steam that seemed Mildly interesting enough for me to purchase and play it, but now that I see what it is doing; It has really just amazed me how they did such exuberant work of piecing together a game like this, just the ability to create whole worlds and tear them all down in imaginative ways, not only by yourself and with your own works, but with other people, and with their own amazing works. If your planning on purchasing this, your in for quite the treat. I hope this "Review" that I have posted has helped your desision to add this game to your cart or not. Thank You, and have a Merry December.
For $8 this game is a serious steal, for the amount of work that is actually being put (and has been put) into this game they truly deserve more, yet refuse it, if you're any fan of physics based games this is incredible and just had multiplayer added, be sure to check it out.
NOTE: This is only a starter rulebook. Other users are free to set their own personal rules and gamemodes, but may not be written here.
Hello! For those of you that are excited for the Multiverse Update and hope to do Tank Battles Feel free to ...
Today we’ve got another development blog for you but we also wanted to address the requests we’ve had to release the update early.
We understand that you guys are willing to put up with bugs in the game in order to play it before it’s finished, however the multiverse update still hasn't hit a point where we're happy with its quality enough to bring it into the public beta.
We deeply regret that we’ve not been able to hit our initial estimate and humbly ask for your continued patience.
In today’s devblog I wanted to talk more about how Multiplayer & the level editor will actually work in Besiege. Many of you have many different assumptions or ideas about how it will function, so I wanted to try and clear all that up so everyone knows what to expect. As part of this we're going to be taking a look at the level settings menu.
In addition to working on the Multiverse, we also have a couple of new Valfross levels on the back burner. No release estimation yet but we’ll keep you updated. But for now lets get into some more Multiverse stuff!
I thought the best way to present this post would be in FAQ format, so that the information is clearly divided and easily consumable! So, without further ado, here it is!
How do I play a game with my friends?
Besiege’s multiplayer will not have servers in the traditional sense, instead all players will be able to create their own multiplayer sessions, which other players can then join via IP address or through the Steam friends list.
The player that creates the multiplayer session is considered the Host and has access to additional options such as god powers, the ability to kick or ban players and the ability to turn off global simulation to ensure players can edit the level unhindered. The Host’s computer handles all of the game’s physics calculations which means that other player’s computers are barely put under any strain at all. It is therefore wise to have the person with the best computer host the session.
What about performance in multiplayer?
Generally speaking if your host can normally handle 700 blocks in singleplayer then they should be able to handle 700 blocks spread across all players in a multiplayer session. Not per player, but 700 blocks total!
Mostly it is the Host who will experience lag at high block counts, but the players may notice odd desync behavior if the host is lagging.
Can you share levels on the workshop?
Can I make a basket ball game in the level editor?
How will mods work with Multiplayer?
Unfortunately we do not currently offer official modding support for Besiege, so we can’t know exactly how mods will work with Multiplayer. However it is likely that, when the mod loader is updated to the new version of Besiege, if all players have the same mods installed they will likely function in multiplayer. (Please note that a lot of the game has been re-written in the multiverse update so it may take some time before the modders update the loader)
What’s the maximum allowed players?
At the moment the player limit is set to 8, which can be decreased if you so choose.
Can I sculpt/mould the terrain in the level editor?
Unfortunately you can’t sculpt or mould the terrain of levels at this time. We might explore this option later on and add it in a later update.
However, there are terrain objects which you can use to build terrain, like those used in the new sandbox level.
Can I use the Level Editor in Singleplayer?
The simple answer is Yes.
Although there is no specific Singleplayer version of the Level Editor, you can just create a private multiplayer session in order to use the editor. Creating a multiplayer session does NOT require access to the internet, so if you're away from the internet you can still use the editor.
Will there be a server Browser?
No, at least not on launch. Besiege’s multiplayer was designed with playing with your friends in mind more than playing with random players but this may be something we add to the game later on.
Will there be a dedicated server?
We have been working on a dedicated server mode for Besiege but to be honest we’re not expecting it to be very useful, the dedicated server has very similar performance requirements to the normal game. It is very CPU intensive and renting a server with a CPU good enough to run a multiplayer session will be very expensive.
Can I impose rules in my level?
Absolutely! There are a variety of options which can be saved to the level:
Can I limit or turn off blocks?
Yes! In the level editor you can disable specific blocks or limit specific blocks per player, for example allowing each player to use only one bomb on their machine. You can also set a total block limit for each player to help with server performance or balance.
Can I make people use specific machines in my level?
Indeed you can! You can specify 1 or more machines which can be used with your level and all others are prevented. This option is designed for more strict PVP sessions or racing type levels.
Then upon joining the game players will be presented with the selection of machines you specified in the level options.
That's it for this dev blog, we hope that this answers some of your questions about the multiverse update!
Cheers everyone, Von
I just been fiddeling around in besiege with making walkers in vanilla and i got to thinking about what could change about the sliders, if the option to change the slider to its extended position while editing the machine could be implemented this would w...
Hi, I was wondering how people change values of of wheels and other objects, to change the speed of them. I wanted to build a plane that could be more compact with a smaller "engine". I have seen ways to do this in the files of Besiege, but was thinking t...
Does the game actually support 1440p?
For me it seems to run in 1080p but stretched to 1440p.
It runs in Fullscreen but everything is blurry and a lot of jagged edges.
I got FXAA disabled because it blurs everything even more and in 1440p I should be fin...