Otomo Guide any?
So i need some help, i tried a Otomo game on Hard, didn't go as well, got crushed in the start, then i tried to set the difficulty to easy guess what? I GOT F*CKING CRUSHED?

I mean wtf, Shoni just comes with a almost full stack at turn 3(On easy too), and i only had the time to build up small amount of forces,? What is happening? No mods whatsoever no CAI or AI mods, only reduced cheating mod, but does anyone have a strategy for this because it really sucks getting crushed at turn 3 ..... Or losing an army and a province

Problem is that you start out with 2 provinces, and the army is divided, so if i move an army out another clan (Ito) will declare war at me, then send a stack up to my capital province, then shoni will attack with that almost full stack and my forces combined from the two provinces aren't even enough to beat them???? I sure hope they patch this, as far as i know a minor clan shouldn't be able to pump out almost a full stack at turn three then i just managed to produce 3 ashi's which i can't even get in range to support my other province????
Last edited by Koreansk-Dansk Ryger (-。-)y-゜゜; Dec 16, 2012 @ 3:12am
Showing 1-7 of 7 comments
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TastyBurger Dec 18, 2012 @ 11:59am 
i did okay on normal they were easy but now i am not too sure if my campaign is doing well matchlocks are deadly if protected by ashigaru or samurai
Squarepants Dec 18, 2012 @ 12:05pm 
Keep a small force south, block the sea crossing with the matchlock ship to stop the Ouchi coming at you, just remember to build a medium bune or a bow to sit with the matchlock.
Focus on Shoni, kill them.
Sagara are usually peaceful, and trade with Shimazu which will go after you. Although Shimazu can declare on Sagara and take there province.
Ito may declare if you don't ally with them, but you should get enough time either way to finish the Shoni and head south. once south is sorted the Ouchi can be next, provided you kept a ship at the sea crossing.

I tried on Hard and got stomped from Shimazu, Shoni and Ouchi but i may have just been slow.
The difficulty for the clan is Hard to begin with though.
TastyBurger Dec 18, 2012 @ 9:27pm 
i did okay on normal but not sure if my unit builds are good
SURPRISE ATTACK! Feb 10, 2013 @ 7:22pm 
Looking at the Otomo before you play, it seems they have a really OP army, etc... But then you really realize how much the entire Christian religion screws you over. Essentially, as the Otomo, you cannot make money via trade until other christian clans start to appear. Sure, you can trade with the Ito, but that's not a very substantial amount of cash flow. I've found after some experience that the key to winning as the Otomo is actually to focus on your navy, something most people overlook(despite there being a Naval tradition speciality in the Otomo starting province). With a powerful navy, you'll be able to A) Block off that straight that allows the Ouchi to attack Buzen. B) Maintain a decent income by keeping stacks of trade ships in the Incense and Silk sea trade nodes to your east and southeast. C) Ferry troops around the island quickly and efficiently.

Because you've focused so much funds into your navy, your army will be lacking initially. So, here's the solution. The Otomo would be unplayable if not for this advantage: the ability to create Imported Matchlock Ashigaru at the start of the game. Wait until turn 2 to get the mission to create 1 Matchlock Ashigaru in order to get Gun Experts. Then make a few more, depending on your income. Supplement your undersized armies with these Matchlocks, and use them carefully, and you'll be able to win against armies several times your size.

Ally with the Ito and do not attack the Sagara, since they most likely won't attack you unless provoked(don't send your missionary there either). The Ito will act as an initial buffer vs the Shimazu, and eventually, the Sagara will as well when the Shimazu inevitably attack them. Doing these two diplomatic things allows you to move all your troops from Bungo to Buzen without fear of being attacked on turns 1-5.

If you seriously are strapped for cash and do not want to revert to a previous save(I personally never do this, I feel like having a "time machine" ruins the game). The Otomo have a get out of jail free card in the form of the "Leased Land" building, where you literally lease a piece of your land to the Portuguese in exchange for 4500 gold. The effects are essentially the same as looting a city for 4500 gold.

Once you create the most powerful navy in Kyushu, your goal will be to avoid fighting the Mori, since that will neutralize your naval superiority(in the sense that it will take your whole navy to fight them, and you can't have that). The Ouchi should form a nice solid buffer between you and the Mori, so other than defeating fleets that attempt to attack your fleet at the straight, you shouldn't weaken them since they are also what's stopping you from getting into a conflict with the Mori.

This now brings me to the most pressing issue facing the Otomo, the fact that you are Christians. Everyone basically will hate you. On top of that, your Daimyo doesn't have amazing Honor, and this leads to a lack of respect from other clans as well as poor civil order if you submit to your temptations and lease land to the Nanban. Next, regions you conquer will require a huge stack to maintain public order, due to the fact that there is not only resistance to invasion, but resistance to religion. Essentially, the fact that you are christian means that everything you want to do is twice as hard(figuratively) to do.

Common new Otomo player mistakes:
- Not building a navy
- Not taking advantage of the trade nodes
- Using too many gunpowder units
- Rushing to build a chapel or Nanban quarter as soon as the missions are issued(note unlimited time limit on those missions)
- Researching Bushido technologies to get better gunpowder units
- Attacking factions other than the Shoni.
- Attacking the Ouchi before you've secured all of Kyushu
- Leasing too much land to the Nanban(you actually never want to do this unless you really have to, since you never get the land back, take a huge blow to honor, etc...)

Instead of building a chapel, build a market as soon as you have the ability to. Why? Building a chapel doesn't allow you to get another Missionary. Since you start with one, you can't get another one until 2nd level chapel or another chapel. 1 Missionary and 1 Metsuke will help in quelling the angry populace. Your missionary should spend most of his time in the Shoni's provinces IF none of your provinces are unhappy. Metsuke should keep population happy when your garrisons leave to fight.

Since the Otomo start off with Imported Matchlocks, you basically don't need to get anything in the Bushido tree until AFTER you've conquered all of Kyushu. Fletchers in Buzen also produce excellent Bow Ashigaru, and Yari Ashigaru are good through the entire game. Focus on developing Way of Chi tech, especially ones that make your population happier. Try to get Agricultural upgrades by the time you take the Shoni's provinces, since both have Very Fertile Soil.

I hope this helps!
Wehrmacht Bunny Feb 11, 2013 @ 5:04am 
Originally posted by SURPRISE ATTACK:
Common new Otomo player mistakes:
- Not building a navy
- Not taking advantage of the trade nodes
- Using too many gunpowder units
- Rushing to build a chapel or Nanban quarter as soon as the missions are issued(note unlimited time limit on those missions)
- Researching Bushido technologies to get better gunpowder units
- Attacking factions other than the Shoni.
- Attacking the Ouchi before you've secured all of Kyushu
- Leasing too much land to the Nanban(you actually never want to do this unless you really have to, since you never get the land back, take a huge blow to honor, etc...)
I hope this helps!

Must Disagree with most of this stuff.

I'll start with the list,

- Not building a Navy-Correct! If you don't build a navy you're pretty much screwed for the Ouchi will invade! when you build a Navy you can Blockade the pass, to give you time to kill Shoni.

-Not taking advantage of the trade node-Yes, and No. I've played alot of Otomo Campaigns without take the nodes right off the bat. I prefeer to wait till I have the Nanban Ship, so I can protect my trade ships, and still get a trade boost with them.

-Using too manu Gunpowder units-Incorrect! Otomo Clan Revolves around the Matchlocks. You're going to want to have around 4-6 Total Matchlocks in the begining because, they are far superior and, give you a Major advantage in battle. To not have alot of matchlocks would be, like using Shimazu Clan, without using any Samurais.

-Rushing to Build a Chaple or Nanban Quater-Meh, yes an no. I've heard alot of people make the mistake to Sell the land to the portugese as soon as the campaign is started, just so they can get the nanban quater. Note, you don't want to just rush getting this port, for it'd be pretty usless sense you need tech just to get the port infantry. I suggest waiting till you have around 4k in your tenth turn, then build it. Chaples on the other hand, as soon as you upgrade your castle/forts, you want to use them for your second slot, for those provences which need it. Such as Buddist Provences(itos, ouchi's, shimazus, etc.).

-Researching Bushido Arts-This is Very, Very, Very Correct. You will almost if not always, lose the campaign off the bat, if you study bushido arts first. You want to first study for Farms, and markets before you move onto bushido arts. But only do, for the next Farm upgrade, and markets, then do bushido arts. So you can get Portugese matchlocks fast.

-Attacking other Factions, other then Ouchi and Shoni-Correct! First take out Shoni, then make sure you have your main provences sucered before moving onto, declare war.

- Attacking the Ouchi before you've secured all of Kyushu-Not Correct. Just tobe safe you might want to, but you don't have to. You just need to leave an Army at your capital just in-case, Ito or Shimazu(Who ever wins the war) Declares war on you.

-Leasing to much land to the Portugese-Very Correct! Alot of people think, they can just lease the land and be okay. Well once you lease the land, your honor goes down, and that makes other factions hate you even more. Leasing lands, should only be used when on Hard-Legendary, or when you need it the most.(Not talking about rushing to buy something), use it when you're in bankrupt, or not making to much, but you need troops badly.

Well that's all I have to say.

SURPRISE ATTACK! Feb 14, 2013 @ 12:21pm 
Originally posted by Napoleon Bonaparte:
Must Disagree with most of this stuff.

Except from the list, you only disagreed with two of the things I said and had "yes/no" for two more, only to agree with four of the things I mentioned. :D



In response to some of your objections though:

-Using too manu Gunpowder units-Incorrect! Otomo Clan Revolves around the Matchlocks. You're going to want to have around 4-6 Total Matchlocks in the begining because, they are far superior and, give you a Major advantage in battle. To not have alot of matchlocks would be, like using Shimazu Clan, without using any Samurais.
Matchlock units in Shogun 2 have a very specific role. Unlike archers, matchlock units cannot fire over the heads of friendly units. As a result, in order for them to be useful, you either have to place them in front of melee units or on the flanks of melee units. Putting them in front of melee units means that they have time to get off at most one volley before the AI closes distance with you. Putting them at the flanks means that you have to support them yari infantry or cav to make sure they don't get flanked themselves or charged.

Essentially, outside from siege defense(where gunpowder units excel due to the amount of time it takes for enemy melee to close distance), you're essentially getting lots of units that have a very limited role on the battlefield when you could be bringing other units. In other words, during a battle, bringing 5-6 units of matchlocks means that you're now missing 5-6 units that can perform solidly through the whole battle.

Now, the thing to note is that 4-6 matchlock units is not making too many matchlock units, since I hope the implication is that the 4-6 would be spread out in 2-3 armies/castle towns. Making too many matchlock units is making half your army matchlock, which I do not believe is what you are saying, but nonetheless, it is somewhat misleading.

-Rushing to Build a Chaple or Nanban Quater-Meh, yes an no. I've heard alot of people make the mistake to Sell the land to the portugese as soon as the campaign is started, just so they can get the nanban quater. Note, you don't want to just rush getting this port, for it'd be pretty usless sense you need tech just to get the port infantry. I suggest waiting till you have around 4k in your tenth turn, then build it. Chaples on the other hand, as soon as you upgrade your castle/forts, you want to use them for your second slot, for those provences which need it. Such as Buddist Provences(itos, ouchi's, shimazus, etc.).
The reason you do not want to build a chaple or a nanban quarter immediately is because you cannot derive many of the benefits from them immediately.

Both Buzen and Bungo are 80% and 90% christian, which means that they aren't going to be revolting anytime soon. Your lone missionary is enough to convert these two provinces to 100%. Second, you start with a missionary, which means that even if you build a chapel, you need a second level of the chapel or another chapel to make another missionary.

Building a Nanban quarter during your first couple of turns is also foolish. Yes, you get one unit of Portuguese Tercos(for 4000 gold that could have been spent elsewhere). But you cannot train any more Tercos until you've researched enough down the Bushido line to get a Powder Maker.

We both established that no one should research that much in Bushido early on. As a result, there's really no point in getting the nanban quarter that early either. You should ideally get it when you are able to build the powder maker within a few turns.

- Attacking the Ouchi before you've secured all of Kyushu-Not Correct. Just tobe safe you might want to, but you don't have to. You just need to leave an Army at your capital just in-case, Ito or Shimazu(Who ever wins the war) Declares war on you.
Generally speaking this is a poor decision. The reason why is not because you lack the ability to fight the Ouchi, but rather, the fact that you have now opened a third front of the war. If you have just eliminated the Shoni, the Sagara and Shimazu still remain to the South. You should have allied with the Ito(they are also the only clan willing to ally and trade with you at the beginning).

Even if you follow my advice regarding Metsuke, you will still need to keep 4-5 units in each city you have conquered simply because of Resistance to Invaders and Resistance to Different Religion to be able to tax these cities.

As a result, at this point in time, your army will be very spread out. Your capital is the only city that more or less doesn't need troops stationed there, because it won't revolt. Buzen shouldn't need troops since you have your fleet in the strait.

If you launch an attack on the Ouchi, you are not just fighting the Ouchi. Soon, the Mori will declare war on you and attack whatever you've taken from the Ouchi. If you take your entire army to attack, your holdings on Kyushu will be in danger. If you don't, what you gained from attacking the Ouchi will be lost to the Mori, and you've basically given them free money and free provinces.

-Not taking advantage of the trade node-Yes, and No. I've played alot of Otomo Campaigns without take the nodes right off the bat. I prefeer to wait till I have the Nanban Ship, so I can protect my trade ships, and still get a trade boost with them.
Finally, not taking advantage of the trade nodes is never a good idea unless you're a landlocked clan like the Takeda(which, I believe, is also the only landlocked clan, Hattori might be, but I don't have that expansion).

It's doubly a poor idea if you're the Otomo and you already have a fairly strong navy to begin with, not to mention your geographic proximity to most of the nodes on the map. If you can avoid war with the Mori, you should be able to protect your trade node ships just fine.

If you survive by the time you actually research enough to get the Nanban trade ship, you won't need the extra income from the trade nodes. As I said, the trade node income is so that you can gain an edge during the early portion of the game, where you don't have any particularly rich provinces, need to maintain extra large garrisons due to the fact that you are christian, and basically no one wants to trade or ally with you(other than the Ito).
{TiOMy}Terminerd Jan 9 @ 3:08am 
The best strategy for otomo imo is: let your enemies on kyusu march towards your castles. In the meantime, you got besieged, you feel hopeless, but if you have 4 or five matchlocks combined with bows (very important!!) and some yari ashigaru's then your enemies melt away :) After a couple of attempts to conquer your territories your enemies will back off and you can now arrange some piece deals. From this moment you got the initiative to attack any faction on kyusu. Pick the weakest (in my game it was shoni) and Saga (if I am correct, the one with the red colored motive banner) from then conquer the shimazu territories. Now you hold the whole island of kyusu :)

So I think the reason why many people experience the otomo's as an imossible faction to play with is the first depressive phase of the game...

Most important thing is: have at least 4 matchlocks garrisoned in your castles COMBINED with archers and 3-4 yari ashigaru, then youre unbeatable. Gunpoweder units are at their best as defending forces garrisoned. their offensive capabilities are not very good imo (because they heavily rely on support from other melee troops. However they kick the morale out of the enemy very easily). Moreover their relodinging time makes them very vulnerable, especially in kneel-fire...and the most important thing, they cannot shoot over the heads of your own troops :P I experienced this as a novice player, and I my army literally routed when the enemy made contact with my troops for the first time :P

Ow, besides: NEVER USE CANNONS!!! They really suck, they cannot shoot with an arch (ie over castle walls) contrary to mangonels. Also their field-battle capability also suck... :P
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Date Posted: Dec 16, 2012 @ 3:05am
Posts: 7