Reaper Mar 8 @ 4:41am
DLC Faction difficulty..
Has anyone else found that the DLC factions; Hattori, Ikko Ikki, Obama, Saga etc are considerably more challenging to play than vanilla factions? I'm not the most hardcore player but i can easily hold my own as Shimazu or Chokasabe on hard difficulty, it's not really a problem, just wondering whether anybody else agrees, surely even the most seasoned of you will notice the slight increase in difficulty?
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Reaper Mar 8 @ 4:49am 
Also worth noting that i had a multi campaign with my brother yesterday, i was hattori and he was chokasabe, we set AI to easy, we hadnt even engaged eachother yet and he was bringing in 3000 income a season with relative ease yet i was being attacked by 3 full stack armies belonging to 3 diff factions even though i was allied with most of the surrounding factions a few turns prior..
He had the same problem playing as Tsu from FotS whilst i was fine with Nagoaka
dan360a47 Mar 8 @ 7:20am 
I found the ikko ikki to be among the easiest to play as, they have become my favorite faction in fact. Their superior numbers alongside the unique sword ashigaru are very effective, the biggest problem is dealing with conversion etc. I don't find the Hattori more difficult than any other centrally located clan (Oda, Tokugawa, Takeda etc) just rather boring as their specilisation sucks. The Ottomo meanwhile I have not played as yet, but I hear their early access to matchlocks is very nice.

As for the Shimazu and the Chokosabe, they are easy to play as perhaps the easiest. The Choksabe can have a very good income very quickly and have a good place to expand. While the Shimazu along with the Date have the best starting locations in my opinion, making expanding much safer you rarely have to deal with war on two fronts until much later in the game.

I can't say about the FOTS factions as I never purchased them.
Last edited by dan360a47; Mar 8 @ 7:54am
PistolChimp Mar 8 @ 9:52am 
I'd say the Hattori and Ikko require a bit more experience than CHosokabe and Shimazu. Income is tied to province wealth and trade minus upkeep (Hattori upkeep is higher). You have to use the advantages you have. With Ikko, use your religion as a strength; start revolts in enemy provinces, and pre-convert territory you plan to take. With Hattori, build your armies to take advantage of stealth, and use your superior ninjas to gain a strategic advantage.

Also, with Ikko, your temples spawn monk garrisons. This is awesome.
Last edited by PistolChimp; Mar 8 @ 9:53am
Reaper Mar 8 @ 10:00am 
I'm more of a battlefield player than a campaign map one but ill try again with your advice, cheers mate
cruzz Mar 8 @ 10:19am 
I never really understood why people think Date and Chosokabe are easy, except because the faction screen says they are. If you play on very hard or legendary, after Uesugi they're two of the hardest clans because they have long distances to provinces early on and all the nearby provinces are fairly poor.

All the DLC clans are pretty easy for the sengoku campaign. Ootomo is the easiest purely because of how fast they can conquer the three richest provinces in Japan (by turn 6) and then start raking in the trading node moolah, probably really only behind Oda in how easy they are to play against the AI. Ikko Ikki and Hattori both start in the super rich middle with extremely easy expansion paths so they're not hard either once you know how to manage diplomacy.

Tsu and Obama are strong in FOTS for the same reason as Ikko Ikki and Hattori in sengoku. Saga mostly plays similar to Shimazu except arguably a bit harder, and Sendai similar to Aizu except harder.
Last edited by cruzz; Mar 8 @ 10:21am
Dingdongpo Mar 8 @ 11:44am 
Originally posted by cruzz:
I never really understood why people think Date and Chosokabe are easy, except because the faction screen says they are.
Date have great No Dachi units and Chosokabe bows with fire arrows will turn the tide of a battle in a flash. They are pretty easy.

As said, Ikko Ikki are probably the easiest out of the DLC factions. The monks are really good and their Loan Sword Ashigaru are pretty powerful. I do find all of the DLC factions to be more difficult than the base factions, but I find them really fun to play as.
Epic The Incandescent Mar 8 @ 12:24pm 
ikko ikki yeah they really are fun to play and easy once you know how to manipulate things only downside to em is usualy EVERYONE HATES YOU, they are like the muslim extremist crowd: convert or die. oh they also get op naginata calvry for free usualy when they cause a ikko ikki revolt....every succesful revolt is another army added to your pool so use this your advantage! Oda is somewhat easy too due to how fast he can expand...dem ashigaru
Reaper Mar 8 @ 1:03pm 
I didnt know that about the revolting! To hell with hattori im going for the monks!
Redfritz Mar 8 @ 3:26pm 
Ive found the Ottomo to be very diffiuclt to play despite their potential early access to a super power economy. The fact that every other clan in the game basically starts out hating you makes it very difficult to get started. For instance I had been invaded nearly by 7 full stacks before turn 10. The matchlock are basically the only thing that makes them possible to get to victory.
ANKH Mar 8 @ 8:08pm 
Originally posted by Redfritz:
Ive found the Ottomo to be very diffiuclt to play despite their potential early access to a super power economy. The fact that every other clan in the game basically starts out hating you makes it very difficult to get started. For instance I had been invaded nearly by 7 full stacks before turn 10. The matchlock are basically the only thing that makes them possible to get to victory.

Matchlocks suck balls in this game. Less range than bows and accuracy is the same. No gain
Sohei Mar 8 @ 8:54pm 
I tried my first game as Uesugi.

Got trolled by my advisor as she waited until I had a big army far away from my towns to tell me that they would get attrition in winter. The tutorial said each turn was two weeks so thought maybe I had time but no, it is 3 months per turn just like other Total War games without mods. The tutorial video lied.

Made some allies, they all got crushed within the first couple of years, even the bigger ones. Never had time to respond to attacks on any of them. I got swarmed by multiple enemies despite my efforts. Half the clans on the map disappeard in the first few years, including several great clans. The AI seems to be very aggressive and the time limit built in to the campaign forces me to move much faster than I would prefer.

Focused research on getting monks ASAP but it still wasn't soon enough. Was stuck with mostly ashigaru which would have been fine had the pace of the game been a little slower or I had been playing Oda. As it was, I was bound to take some losses and they ground me down faster than I could replace them. I wound up with just the one monk unit from completing a research mission just before things went sour, and they never made it into battle. I did fine in most battles but eventually just was outnumbered too much for me to deal with. Finally got a narrow loss when I got attacked by a much larger force and things went rapidly downhill from there.

I guess I will take it on the chin and try an easier start next itme. Still not crazy about the fast pace of the game but perhaps I can find a mod to take care of that.
Last edited by Sohei; Mar 8 @ 9:06pm
Cris Mar 9 @ 4:26am 
Originally posted by Reaper:
I didnt know that about the revolting! To hell with hattori im going for the monks!

Yeah :D but it costs a lot of golds. I use to build a Temple in every castle that I conquer, cause they give you religious conversion bonus and naginata monks garrison :D
dan360a47 Mar 9 @ 9:01am 
Seems everyone loves the Ikko Ikki, they do have some bad sides though particularly against the Oda & powerful christians clans in general I suspect. I came across the Oda whom had converted and had more provinces than me as the Ikki and they messed my campaign right up, having the edge with ashigaru, matchlock (even Ikki ashigaru seem to break very quickly against muskets) and able to convert my provinces just as easily as I could theirs. They steamrolled me :}

Originally posted by cruzz:
I never really understood why people think Date and Chosokabe are easy, except because the faction screen says they are. If you play on very hard or legendary, after Uesugi they're two of the hardest clans because they have long distances to provinces early on and all the nearby provinces are fairly poor.

All the DLC clans are pretty easy for the sengoku campaign. Ootomo is the easiest purely because of how fast they can conquer the three richest provinces in Japan (by turn 6) and then start raking in the trading node moolah, probably really only behind Oda in how easy they are to play against the AI. Ikko Ikki and Hattori both start in the super rich middle with extremely easy expansion paths so they're not hard either once you know how to manage diplomacy.

Tsu and Obama are strong in FOTS for the same reason as Ikko Ikki and Hattori in sengoku. Saga mostly plays similar to Shimazu except arguably a bit harder, and Sendai similar to Aizu except harder.

The Date are listed as Normal, as for the choksabe they get a high income quickly fantastic archers, which are epic for sieges and great in battle. Certainly makes them easy both in battle and on the campaign map. The Date have a strong start and their no-dachi are sweet, makes expanding easier. (I play on legendary)

Edit: Are the FOTS ones worth getting none of them seemed to have any thing unique about them?
Last edited by dan360a47; Mar 9 @ 9:06am
Reaper Mar 9 @ 9:56am 
Fots DLC clans aren't as unique as the Shogun 2 ones in respect of new units but as per usual for every Fots clan the have the same game changing strengths/weaknesses as the others which makes them interesting, for just over a quid each i'd say they are worth it :)
Dingdongpo Mar 9 @ 12:15pm 
Originally posted by ANKH:
Matchlocks suck balls in this game. Less range than bows and accuracy is the same. No gain
Very wrong. Moral drop + high damage against units without armor allows them to be more effective than most archers. Otomo Matchlocks are very powerful.
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Date Posted: Mar 8 @ 4:41am
Posts: 16