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DaVici Mar 26, 2016 @ 2:28am
Why did I kill the albatross?
Just why!
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Because the game has no luck penalty for it.

It would be an amusing TDTTOE moment if killing an Albatross immediately depleted the Orb of Luck. Gags under obscure circumstances like that aren't really HR's style though.
Patashu Mar 28, 2016 @ 6:48pm 
Originally posted by simon_clarkstone:
Because the game has no luck penalty for it.

It would be an amusing TDTTOE moment if killing an Albatross immediately depleted the Orb of Luck. Gags under obscure circumstances like that aren't really HR's style though.

Next update: HyperRogue adds fountains, sinks, an identification minigame and a B/U/C system.
tricosahedron Mar 30, 2016 @ 6:31am 
On the original topic:

My guess is that Zeno wanted a bird-type enemy in the Ocean land, that can enter both land and water cells w/o needing a boat. He probably went for albatrosses because of their ability to fly very large distances, to make it plausible that they can keep chasing the player for an infinite amount of time. I assume they're not meant to represent the albatrosses we know, but an aggressive species of birds with the formerly mentioned property(?).


If someone has trouble to understand the other replies, and is too lazy to look up things:
  • TDTTOE = "The Dev Team Thinks Of Everything": Used when the developer considered a lot of different or very specific/unusual scenarios in their game
  • There's a common superstition among seamen that it's bad luck to kill an albatross
  • B/U/C = blessed / uncursed / cursed (typical item properties in classical roguelikes)
The phrase "fountains, sinks, an identification minigame and a B/U/C system" was referring to the roguelike NetHack, which is known for its many bad puns and obscure situations, especially both at once, e.g. levitating over a sink causes you to fall to the ground, which is an occasionally-useful game mechanic based entirely on a pun. (The sinks themselves are probably from https://en.wiktionary.org/wiki/everything_but_the_kitchen_sink ) And then there is what happens when a pit viper falls into a pit https://nethackwiki.com/wiki/Source:NetHack_3.6.0/src/trap.c#line2358 (In classic Nethack code-style, the check is duplicated for the separate situation when you fall into a pit while polymorphed into one).
DaVici Mar 31, 2016 @ 1:48pm 
You guys are great! I worried that one might not pick up where my outcry would come from.

In fact, this was when I got to the ocean for the first time, so I blamed the water homing in onto me and trapping me between a bomberbird and impassable tiles on me on the albatross I killed just before ;p.

Would be fun though if killing an albatross increment the speed of water returning by a set amount :D
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HyperRogue > General Discussions > Topic Details