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I played it yesterday (First time since early alpha), & I like it, lil rough around the edges.
its better than the Master Of Orion remake.
similar to Gal Civ 2.
With some UI work (I miss the right click to exit of Endless Space) the game will be great
I just wanted to stop in here and let you know the current state of development, that it's certainly not abandoned and we've been releasing consistent updates throughout development. As I mentioned in the latest set of patch notes, I took some time off from development recently as my father passed away unexpectedly. I'm the only programmer on the project full time so not much can happen without me, but I'm now back to development and you can expect to see more updates very soon.
The latest status is that we've just left the alpha stage and officially entered beta with the V1.0 update. What that means is that every major feature we wanted to get in for the main release is now complete and we've entered a period of heavy iteration based on feedback. There was a lot of development we couldn't do properly until all the features were in their final forms, such as balancing, some content development, and some UI work, and we can now start aggressively checking that stuff off our lists. So what's to come before release?
The coming patches and updates will improve the game significantly before launch, and we're going to rely on feedback to make that happen. If you're considering buying Predestination and aren't 100% certain that you want to support beta development and help give feedback that will shape the final release, there's no rush to buy it just yet.
There's absolutely nothing wrong with waiting for the main release or launch reviews before deciding, and if you wishlist the game then you'll be able to follow the development updates and get notified when we launch. We obviously appreciate all the people who have bought in so far and helped support development to get us this far, but we've always said that we'd rather lose a sale than have an unhappy customer.
Cheers,
-- Brendan, Lead Developer