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Zgłoś problem z tłumaczeniem
same goes for having both guns and lasers, both nuclear bombs and missiles, and more
This is a valid concern and a similar balance issue exists in pretty much every 4X that has a creative type option. The research system is designed so that the player has to make some tough choices like which of the three biospheres you research (Barren, Molten, or Toxic) or Fusion Beam vs Fusion Drive, but there are always players who want the option of researching everything so we definitely wanted to have a Creative trait.
As troy pointed out, part of the balance of the Creative trait is that you have to waste research points researching old technologies, so other races can actually get ahead of you in some research fields. On the other hand, you have more technologies to trade so you can potentially get the more advanced tech by trade, and it's very advantageous to not have to choose between certain techs. It's definitely a powerful trait, but rather than nerf it I'd rather buff the other races by increasing their bonuses to other things. That way the United Colonies will have this one powerful trait but not much else.
Fair point! The Command Point limit always favours the player with the most planets and starbases, and that means you can have larger fleets and swarm the little guys, but we have a few ways of balancing this. If you build up a much larger military than the other races then the Revenants actually start preferentially attacking you and destroying your ships. Warlord races also get a bonus of +1 command point for every star system they have a colony in so their military will be bigger than other races with the same size of empire.
The biggest balancing point for command points though is starbases and military cities, because a city with a handful of ground turrets can be extremely powerful in fleet combat and don't take up any command points. Ground cannons etc let you defend a planet with a much smaller force than the enemy has to send to destroy it, so the enemy has to send so many ships that they leave their own systems vulnerable.
That said, if you have any ideas for improving this I'm very happy to consider them. A few new technologies that just give a flat number of bonus command points could help even out the difference between the big and small empires. Also we now have the ability to create non-warp-capable ships so we could do something with that to create defensive-only ships that use fewer command points.
Cheers,
-- Brendan, Lead Developer