Predestination

Predestination

good game but require improvement
I am not english native so... but here is my feedback
1. is too buggy. the interface start to be slow and then crash. The good think is the game restore fine. so is like a tmeporal think.
2. the common time where the app crach is when chnage of screen context. commonly enter to the wolrd screen or ente battle from the space sceen. For example using the planet contol screen to enter the plannes is rera to fail.
3 the ship contruction is ugli, horrrriibbllleee!!!. i hope you change a lot this. please.make it more simple, if is possible as master of orion o endless space. also the old master of orion 2 works... whatever but improve this
4 in shipyard include more details of what youa re includeding
5 include a tag o a easy fom to foud the special reosurces, when colonice a plannet i spet a lot of time founding the uraniom or the shipd, etc.


i will try it in 3 month i hope you imporve a lot
suerte!!!,

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Showing 1-2 of 2 comments
I actully second the 5th point of this list. Sometimes, its a hassle to locate special resouce locations (like derelict sites, etc). It would be great to have some kind of list of resources (plus ability to click on them, and center on em)
Nyphur  [developer] Jul 14 @ 2:29pm 
Originally posted by francocelma:
1. is too buggy. the interface start to be slow and then crash. The good think is the game restore fine. so is like a tmeporal think.
2. the common time where the app crach is when chnage of screen context. commonly enter to the wolrd screen or ente battle from the space sceen. For example using the planet contol screen to enter the plannes is rera to fail.
We're aware of some memory exceptions that can happen when starting Fleet Combat, and the solution will be for us to refactor a large portion of the fleet combat code to avoid unnecessary loading into memory. We did part of this in V0.9.8.5 and will follow up on this when we hit V1.0 to hopefully eliminate all of these crashes.

Originally posted by francocelma:
3 the ship contruction is ugli, horrrriibbllleee!!!. i hope you change a lot this. please.make it more simple, if is possible as master of orion o endless space. also the old master of orion 2 works... whatever but improve this
The 3D ship designer may get some UI improvements and additional functionality before release and there are still 3 races of ship models to add, but the custom design mechanics won't be changing significantly. We could possibly add a simplified mode that only uses the default ship designs and lets you add items to a list instead of dragging them onto the model, which would be much closer to a Master of Orion style designer. I can't promise that we'll get the development time to do this, but if there's sufficient demand for it then we'll investigate how much work it would be to add.

Originally posted by francocelma:
4 in shipyard include more details of what youa re includeding
Definitely! We will be adding more information to the ship parts in the shipyard UI by having tooltips show you things like weapon range, damage, and description.

Originally posted by francocelma:
5 include a tag o a easy fom to foud the special reosurces, when colonice a plannet i spet a lot of time founding the uraniom or the shipd, etc.
Originally posted by ProcDrone:
I actully second the 5th point of this list. Sometimes, its a hassle to locate special resouce locations (like derelict sites, etc). It would be great to have some kind of list of resources (plus ability to click on them, and center on em)
Very nice idea! Rare resources are rare enough that there will be only a few on each planet, so we could add little shortcut icons to zoom to those resources. I'll add this to our idea pool for iteration on the Planet Screen whenever we hit V1.0. Please let me know if you have any other ideas for small quality of life improvements like this!

Cheers,
-- Brendan, Lead Developer
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