Posted: November 16
I don't recommend playing this clunky mess of a game without quite a bit of tolerance.
Obsidian used to make remarkably well written fully fleshed out dialogue options with a lot of branching options and you had all the time in the world to consider and enjoy them. In AP you only get one word, that is only a type or mood of response, that represents an entire tree of dialogue that just play out by itself and you only get three seconds to decide and on picking that choice the design is quite unresponsive. You can highlight a response, thinking it's all good, but you need to click on the text inside to enable it.. Clunky. How can you assume that there is any roleplay in conversation if you have no idea, what you are saying? It's just a gamble then and gamling is not roleplaying. The most annoying part in this regards is that game autosaves AFTER each conversation.
The game has a bit of replay value, because of the non-sensical dialogue system of course and in different ways of playing it with focus on different guns (i.e. different combat strategies) and skills, but unfortunately the more you play it the more it falls apart and reveals the inconsistencies. You can master the game and break it.
The game itself doesn't play on the same conditions as the player. There are lots of scripts and triggers to ruin your gameplay like enemies that alert everybody to your presense in a split second before they pass out. I can't prime a grenade and when I throw it there is always a delay before it explodes that pretty much makes them useless to me in combat, but when an enemy lop a grenade my way it explodes almost instantly. It's also quite rare that I actually manage to complete a throw, because it will bounce off or against walls that I didn't notice.
For a game with the title Espionage RPG there is a remarkable lack of espionage and barely any RPG. You can't spy on anyone, you can't select your own targets, nothing happens unless the game serves it all on a platter for you. You can only request information if it's for sale, not because you want to check up on somebody. There should have been an option to request data on anyone you want to check out, but there isn't. There is no spying. Calling this game RPG at all, that's really far fetched. It's much more of Action Adventure with skill-progression than anything else.
I had a lot of mouse issues with this game, because in menus it moved in one way, which was okay and in combat another way which was also okay, but a third way in Sniper mode, which was extremely sensitive and a fourth way in minigames, where the cursor moved in completely erratic patterns, which made it impossible for me to use the Sniper at all and made me fail pretty much every minigame.. I had to fiddle around with ini files to lessen the pain, but I couldn't remove it.
The main character is in a bit of the same vein as Shepard in Mass Effect i.e. boring and forgettable, but there are a few colourful characters that adds all the fun and sexiness of the game.. Take those (two) away and the game would have a been a total disaster.
It happened on numerous occassions that enemies respawned in my face and just stared blankly at me..
It was a bit entertaining, but it's very much a - Been there, done that - kind of game.