Headlander

Headlander

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Headlander > General Discussions > Topic Details
glub ♥Linux Jul 22, 2016 @ 10:49am
Linux support?
I love DoubleFine for their great games and Linux support.

I'm interested in the game, but I can't justify purchasing unless there is a GNU/Linux build.

Waiting eagerly for the Linux port!
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Showing 1-15 of 41 comments
Spaff  [developer] Jul 22, 2016 @ 11:36am 
We try our hardest to support all the PC platforms, but I'm sorry to say that we have no plans to bring Headlander to Linux, sorry!
pabloandnene Jul 22, 2016 @ 2:03pm 
Thanks for the reply, Spaff (although I'm not happy with message itself :-P )!
glub ♥Linux Jul 22, 2016 @ 3:17pm 
Well that's very disappointing.
Last edited by glub ♥Linux; Jul 22, 2016 @ 3:17pm
pabloandnene Jul 22, 2016 @ 5:24pm 
Considering that future game(s) like Psychonauts 2 are destined for Linux, it's probably more if an issue with money and the publisher - if DF doesn't get the funds to make the port, it makes sense for them to not make it. Really bummed though; I've been excited about this since it was one of the choices for Amnesia Fortnight a while ago.
Spaff  [developer] Jul 22, 2016 @ 6:26pm 
Please excuse me if this isn't the best explanation, i'm not the most technical of folks here, but this is how i understand it:

Previously we've been using Direct X 9 for the windows version of our games, and deriving an opengl version from that to make a mac and linux port.

For Headlander we wanted to push the visuals as much as possible, and so are using the more up to date Direct X 11. Building an opengl version from that would require a rewrite of the whole system we use, and we just don't have the time / money / resources to do that.

Headlander is the last game that we will (probably) ever make on our internal Buddah engine as we are moving to Unreal from now onwards. So even if we did have the time and money etc, it doesn't make much sense to invest lots of work into this engine that we won't ever use again.

The good thing about using Unreal is that is has greater compatibility across win / mac / linux, so we should be able to better support Linux again in our future games - We've already confirmed that Psychonauts 2 will be on Linux.

Also: To make the Mac version, we're using Metal, which has no compatibility with Linux. Where we'd usually be able to make both of those versions together, this time we can't.

We're really sorry guys, we do try our hardest to support everyone, but it's not always possible!




Last edited by Spaff; Jul 22, 2016 @ 6:27pm
pabloandnene Jul 22, 2016 @ 6:41pm 
Thanks so much for the reply, Spaff, I really do appreciate it. I'm surprised the Buddha engine has survived as long as it has! DF has bent over backwards porting older games and I don't hold any grudge for this one (presumably great) game needing a fresh coat of paint. I only hope that I can play it sometime, because it looks like fun!
glub ♥Linux Jul 23, 2016 @ 2:24am 
DirectX11? Metal !?
But... why?

Why not Vulkan? Or even OpenGL in the first place? Ahhh bummer.

Anyway, I'm not trying to argue here, just expressing my disappointment.

Thanks for taking the time to write this. I guess I'll steer away now.
meraco Jul 23, 2016 @ 8:11am 
hmmm, interesting.. Although not surprising..

CHUI2CH Jul 23, 2016 @ 8:29am 
Thanks, for explaining.
flesk Jul 23, 2016 @ 9:39am 
Sad to hear that, but there are always other Double Fine games to look forward to.

Also, I won't pretend to know anything about such things, but I find it super disappointing that graphics APIs are being used to lock developers into certain platforms. It's nothing new though, and it's not Double Fine or Adult Swim's fault.
SCIBOTIC Jul 23, 2016 @ 2:48pm 
Damn it! I was really excited to play this game...
PoloBaquerizoH Jul 23, 2016 @ 3:29pm 
Originally posted by Spaff:
Please excuse me if this isn't the best explanation, i'm not the most technical of folks here, but this is how i understand it:

Previously we've been using Direct X 9 for the windows version of our games, and deriving an opengl version from that to make a mac and linux port.

For Headlander we wanted to push the visuals as much as possible, and so are using the more up to date Direct X 11. Building an opengl version from that would require a rewrite of the whole system we use, and we just don't have the time / money / resources to do that.

Headlander is the last game that we will (probably) ever make on our internal Buddah engine as we are moving to Unreal from now onwards. So even if we did have the time and money etc, it doesn't make much sense to invest lots of work into this engine that we won't ever use again.

The good thing about using Unreal is that is has greater compatibility across win / mac / linux, so we should be able to better support Linux again in our future games - We've already confirmed that Psychonauts 2 will be on Linux.

Also: To make the Mac version, we're using Metal, which has no compatibility with Linux. Where we'd usually be able to make both of those versions together, this time we can't.

We're really sorry guys, we do try our hardest to support everyone, but it's not always possible!
Hello I already pre purchase this game because it supported Mac? Now it doesn't appear support for Mac.., will there be Mac support at launch??
pabloandnene Jul 23, 2016 @ 3:50pm 
From what I saw (on twitter I think) it's delayed for the Mac, but it is still on its way
Spaff  [developer] Jul 25, 2016 @ 11:31pm 
We've been having driver issues with Metal but Apple are supporting us and we're working on that version as fast as we can!
madjr Jul 27, 2016 @ 1:19pm 
Sadly Vulkan was not around earlier for you guys

But gladly things are rapidly changing and many Devs are getting Vocal about it.

id Software Dev (DOOM 2016) Puzzled By Devs Choosing DX12 Over Vulkan

http://gamingbolt.com/id-software-dev-puzzled-by-devs-choosing-dx12-over-vulkan-claims-xbox-one-dx12-is-different-than-pc

Apple also did invest into Metal (specially to have something for iOS to compete against Android), but they didn't expect OpenGL to evolve into Vulkan this soon, I don't think there is any long term future for metal on OSX (or even on iOS)... They will eventually need to adopt the new improved open standard.

Metal & DX vs Vulkan will eventually go the way of Flash vs HTML5..
Last edited by madjr; Jul 27, 2016 @ 1:21pm
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Headlander > General Discussions > Topic Details