Αναρτήθηκε: 17 Δεκεμβρίου
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-----------This is my review account, because the low playtime.
+ good lighting, even at night
+ detailed models
+ great foresight
- barren landscapes
- ugly detail pop up
+ unique battlefield feeling
+ most authentic game world
- antiquated physics
- robotic AI movements
+ harmonious background noise
+ good sound calculation
- partly weak voice output
+ many game and setting options
+ useful help
- success often depends on unreliable AI
+ varied tasks
+ partly dynamically
+ fleet is versatile for use
- some jobs very short
+ most reliable in the field
- weak in cities
- lousy driving skills
- hits and often sees superhuman good
- occasional blackouts
Weapons & Extras:
+ huge, fully usable vehicle park
+ improved weapons Features and control
+ armory with random missions
+ credible conditions of use
+ occasional twists
- little identification with the game characters
- operations linked only loosely
+ solo playtime around 20 hours
+ new setting, new factions, new fleet of vehicles, new missions
+ powerful editor
+ content can be linked with the main game
Multiplayer: good 5/6
+ multiplayer playtime around 50 hours
+ Many variants, very challenging
- but extremely inaccessible.
The first expansion for Arma 2 moved into the fictional war Takistan, brings meaningful improvements and provides lots of new content. The (alone runnable) Operation Arrowhead but drags with the weaknesses of the main game. This time around you are part of a US-led coalition called Task Force Knight, whose job is to topple the evil regime of Colonel Taziz in the barely fictional country of Takistan.
Operation Arrowhead designed to take advantage of the broad-based military simulation significantly better than the main game and does not rely so heavily that the community is already REPLACE missions. While Arrowhead's campaign can't match the play time, freedom, and decision-making possibilities in Arma II, it surpasses the original by providing a refined, bug-free experience.
And, although it loses a bit of the historical backstory of Arma II, Arrowhead makes up for it by leaving out the boring exposition and dropping you straight into the action.
Although the completely retreaded vehicle park, the new factions, missions and environments already meet the target of a conventional expansion pack, but the developer creates a few improvements after.
So does the nightly light display more realistic and almost all buildings can be destroyed in several stages. When the screen displays known from Armed Assault clock returns, which offers a useful reference point for enemy messages. Also, the radar has been revised and is now hanging circular in the upper left corner of the screen.
Couple all of these amazing in game features with weather and environment effects, including wind and weather effects, and the night and day cycle of this almost living gaming world and you have one serious military simulator on your hands here.
This stand-alone expansion improves upon the original in almost every way. It's a game only for the dedicated, but if you've got the desire and the attention span, it's absolutely worth checking out.
Score: 79 / 100
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