Posted: December 10
Yes, I do recommend this game - but you need to know what you're getting into.
"Arma 2" is a serious simulation, not a "shooter." It's complex, and brutally unforgiving. Make a mistake, even a small one, and you will take the one or two bullets necessary to die. You will be fired at - very effectively - by enemies you can't see. You are probably not going to be casually taking down armored vehicles and helicopters while dismounted. The TUTORIAL can curbstomp you with vicious efficiency.
Let me put it like this. "S.T.A.L.K.E.R.: Shadow Of Chernobyl" is a cakewalk compared to this title.
But the game (if you can call it that) is beautiful. That is, it's beautifully crafted, with oceans of effort apparently invested in it being authentic. That authenticity - or what appears to be authenticity to a layman like me - is what makes the experience so lethal.
I barely scratched the surface of the game's content, even after putting in over 20 hours. I ended up quitting because I couldn't manage the difficulty curve, but my total experience was one of being very impressed. There's a lot to do, and a lot of freedom.
I do dispute a review that says the game rewards patience. Sometimes it does, and sometimes it punishes your patience with devastating force. Then it punishes your impatience. Then it punishes your patience again. That's not a flaw. That's the nature of simulating war.
The flaws that I did find were mostly related to AI and event triggers. Sometimes, what I thought would happen after issuing a certain order or carrying out a certain task is not what ended up happening. I also found the "command" interface to be rather strange. I made it work a fair bit, but I never really got the hang of it.
Even so, I feel that this piece of software is a masterwork, and worth experiencing if you want to try something different...and something so difficult that "Nintendo Hard" doesn't even begin to describe the ride.