Eversion > Discuții generale > Detaliile subiectului
obi 13 feb., 2013 @ 11:14am
Started crashing on Linux
Except for the time attack crash I mentioned in another thread the game worked fine. Today when I wanted to run it I got the following error:
Failed to load installscript ~/Steam/SteamApps/common/Eversion/installscript.vdf
Game update: AppID 33680 "Eversion ", ProcID 30824, IP 0.0.0.0:0
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
Setting breakpad minidump AppID = 33680
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198039999416 [API loaded no]
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ALSA lib dlmisc.c:270:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib/i386-linux-gnu/alsa-lib/libasound_module_pcm_pulse.so
/dev/dsp: Device or resource busy
embedded: [BUG] Segmentation fault
ruby 1.9.3p194 (2012-04-20 revision 35410) [i386-linux]
The library it's looking for is in /usr/lib/alsa-lib/ rather than /usr/lib/i386-linux-gnu/alsa-lib/ but the error persists even if I make a symlink.

Works fine if I run it outside of steam.
Afişate 1-6 din 6 de comentarii
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flibitijibibo 14 feb., 2013 @ 11:30am 
Try adding this to the ./Eversion script, somewhere before it actually executes the game binary:

export SDL_AUDIODRIVER=alsa
Editat ultima dată de flibitijibibo; 14 feb., 2013 @ 11:30am
obi 14 feb., 2013 @ 12:08pm 
Thanks for the input but I already know about this workaround, and it's not ideal, since my soundcard isn't capable of hardware mixing. It works to some extent, but the sound is distorted and it only works if no other program is using the soundcard, else it keeps crashing.

The main problem is that is used to work just fine with pulseaudio and it stopped working with one of the recent updates (looking at steamdb.info it seems Eversion didn't get changed at all, so it must be a Steam problem).
flibitijibibo 14 feb., 2013 @ 12:56pm 
Ah, fair enough.

If you happen to have build tools, you can build Audiere for that particular setup:

https://github.com/flibitijibibo/Audiere

Just undo this commit here:

https://github.com/flibitijibibo/Audiere/commit/c1e405a7cdb303bdd7522cb5dc9e6e260637bb0e

And it should give you better audio via PortAudio rather than ALSA.
obi 19 feb., 2013 @ 5:46am 
I was just about to try out your suggestion when I remembered that the last time I made the symlink it was to the 64bit libraries.

Now I just did a
ln -s /usr/lib32 /usr/lib/i386-linux-gnu
since it searches for them in that directory. Game works ok now (with sound through pulseaudio).
flibitijibibo 19 feb., 2013 @ 9:12am 
Weird, I just got this with Beat Hazard, but only when running via Steam. I'm wondering if the search for i386-linux-gnu/ is the result of the Steam runtime, as we don't have this on Fedora either (Eversion and its libs were built on this distro, so that original ALSA failure came as a surprise).

Edit: Sure enough, Eversion doesn't always work for me on Steam either. And I ported the dang thing!

We need to file this with Valve, as it's a Steam bug.

Edit 2: Ah, found your report, nevermind. https://github.com/ValveSoftware/steam-for-linux/issues/1730
Editat ultima dată de flibitijibibo; 19 feb., 2013 @ 9:27am
obi 19 feb., 2013 @ 9:59am 
Ah good thing you reminded me about the report, I just updated it to include my workaround.

Ah, didn't know you did the porting. Thank you for the port.

Edit: According to the feedback I got: "This will be fixed in the runtime for the next update.".
Editat ultima dată de obi; 20 feb., 2013 @ 3:25am
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