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Actually I was asking haha, Im not sure if its possible :p, I guess I forgot the '?' sign on the title of the topic
what all pixel based games need is a 1x 2x 3x scale option, otherwise just about every resolution is incorrect (blocks that matter had a good set of options for fullscreen but with pixel accurate scaling)
EDIT: was this not in the options? look at the config.xml, change doublesize to 1 so that it's larger & set gllinear to 0 if you want to remove the blur that comes with the double size
EDIT2: look at main.rb in the scripts folder, seems like you could start changing variables in there since the code is out in the open, maybe that's how to get the resolution in
EDIT3: it's really disorienting to do world 6 at double size (i sit near my monitor)