Publicado: 19 de enero
Disciples III is a game that I ultimately expected more from. The Disciples series was something of a cult hit and Disciples II:Dark Prophecy was one of my favorite turn based games. The series has always been noted for its beautiful gothic art style that reminds you of Arthur Rackham's illustrations.
That said the artwork in Disciples III is what one would expect from the franchise. The maps, units, buildings are all detailed well enough. However the gorgeous art design can't hide some of the game's shortcomings when it comes to gameplay.
The story is ok but the narrator lacks the dark tone that the narrator in Disciples II had. And it ultimately feels like D3 drones on for far too long before you even get into the mission. There is also a distinct lack of the short animated cutscenes that punctuated each mission in Disciples II.
One change that I do appreciate is that when you equip your hero with items those items are displayed on said hero. Its a small cosmetic change but it is appreciated.
The new gameplay mechanics have you moving your units on a hex grid which is alright but ultimately does little to add any sort of meaningful depth to the series. Part of what made Disciples and Disciples II so appealing was that while simple; there was a surprising amount of depth in what unit types faced off, which units were in the front, which were in the back.
Also curious is the omission of the Mountain clans and undead hordes as playable factions.
Disciples III was terribly buggy upon its initital release and some may still be found now though I found it to be fairly stable from my playtime. In the end I would recommend the game if you are a fan of the series; but would suggest waiting for a steam sale as the price of admission is too high for what you may be expecting from the franchise. I can't help but feel part of that may stem from the change in developers from Strategy First to Akella.