Disciples III: Renaissance

Disciples III: Renaissance

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Concaco Feb 10, 2013 @ 1:08am
Achievements
Some achievements are bugged and won't trigger for sh**. Found a thread on the steam forums saying that editing achievements files in steam folder will fix some. Does it work and can all achievements be fixed this way?
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Showing 1-15 of 16 comments
Concaco Feb 12, 2013 @ 7:49am 
Since nobody replied.
I got all achievements except building related ones. If someone has got it, please share the way you need to fix achievement file. I keep failing, although I managed to trigger it in-game (but steam doesn't respond to it).

If someone is interested, I can share mine, which triggered bugged achievements.
Please, share the information if you are still open for this discussion )
Concaco Jul 17, 2013 @ 1:46pm 
You can fix most of the achievements by editing proper .ini files in Steam\steamapps\common\disciples 3\Resources\Profiles\achievements folder. They're pretty simple and you need to find a good value to each broken one. Some achievements will trigger then, or will trigger in-game and unfortunately won't trigger on steam. I've a problem with a buildings achievements, since I can't find proper values - the game triggers the achievements, but steam won't see it.

Mostly you will need to lower the values a bit.
hakumen Oct 22, 2013 @ 7:41am 
Can you please give the exact values and/or condition specifics for 3 defeat related achievements (Training Dummy, Veteran, Invincible)?

Much obliged.
Concaco Dec 26, 2013 @ 12:44am 
http://forums.steampowered.com/forums/showthread.php?p=33148853
Here's the most of them. I couldn't find the way to fix building achievements yet.
Fracroc Apr 22, 2014 @ 3:51am 
I'm trying to get 100 % ... its seems inpossible with building achievements ...
Some people unlocked them with SAM ... Please fix this ...
Fracroc Oct 14, 2014 @ 2:46am 
Its still impossible to get 100% in the legit way. Please do something.
Fracroc Oct 14, 2014 @ 12:18pm 
If you are not into fixing broken achievements on your games, at least please give us an option in order to remove achievements because SAM is a cheating apps and we are buying games which are impossible to finish at 100% ... Do something please ...
Fracroc Oct 14, 2014 @ 12:19pm 
Some people still care about 100 % global achievements on the profil page.
Concaco Oct 14, 2014 @ 12:37pm 
No one cares at this point and will never do.

:)
confy Jan 1, 2016 @ 4:28pm 
Glad to find out some people found my post helpful in that link you shared. Mind sharing with me the values for these achievements?

Training Dummy
Invincible
Veteran

Also missing the builder's one if anyone had success with those.

Thanks
StormCloud Jun 10, 2016 @ 3:10pm 
Not sure if anyone cares about the achievements but I was messing around with the achievement files today to see if I can unlock the builder one that is impossible to do as the game is.... You know bugged. Now I am not sure what unlocked it since I was doing many things at one time. So someone can confirm which it is...

The first change I did was to the buildings.achievement file. Here I thought... If I was going to make a bug... Would I misspell something? So changed the name and the values as suggested. And changed the type to range instead of percentage. See below the file with the changes... I forgot to revert back the range to percentage but that wasn't the problem I believe since I tested that before making the "buildings" to "building" name change for the achievement.
// Achievement Profile

achievement "building"
{
nameid "buildings_name";
descid "buildings_desc";
type range;
count_name "str_buildings_CN";

level_bronze 7;
icon_bronze "Resources\Interface\Icons\achievements\achieve_building.t";

level_silver 9;
icon_silver "Resources\Interface\Icons\achievements\achieve_building.t";

level_gold 11;
icon_gold "Resources\Interface\Icons\achievements\achieve_building.t";
};

The second change I made was to a different achievement, in this case it was "game_loads.achievement", which is also bugged but the link above will direct you to how to fix that. My thinking here is that if the achievement doesn't unlock because of a bug, then use one that can unlock and change some of the values to the "broken achievement". So I changed the nameid and the icons. See below....

// Achievement Profile

achievement "game_loads"
{
nameid "buildings_name";
descid "game_loads_desc";
type range;
count_name "str_game_loads_CN";

level_bronze 2;
icon_bronze "Resources\Interface\Icons\achievements\achieve_building.t";

level_silver 1;
icon_silver "Resources\Interface\Icons\achievements\achieve_building.t";

level_gold 0;
icon_gold "Resources\Interface\Icons\achievements\achieve_building.t";
};

Since I can't tell what change made the achievement pop, I would hope that someone could use the info here and do some checking and see what really made the achievement spring. I was testing the Empire Act IV turn ~400 having completed the map and made a save just before completing it on Windows 8.1 since the game crashes on Windows 10. First I got a ton of achievements and by editing the suggest values this one showed also but didn't register in Steam. My building value was 8% on this map. I would then quit the game and make changes to the config file, restart the game and end the scenerio. It could be that it's just bugged and reloading x number of timess triggered it too but I would think that if that was the case changing the name of the achievement wouldn't have done anything. Also it could be the combo of these two items. I cannot make Defeats achievement or Distance travelled achievement work yet but they are on my next to try out list.

Hope this helps, since I really didn't want to use a hacking tool I figure just try to fix the game itself.

Cheers
Last edited by StormCloud; Jun 11, 2016 @ 8:05am
I have completed the Achievements that are related with the percent of loss.
First I have changed the language to German.
Next I have edited the file defeats.achievement that now looks like:

achievement "defeats"
{
nameid "defeats_name";
descid "defeats_desc";
type range;
count_name "str_defeats_CN";

level_bronze 3;
icon_bronze "Resources\Interface\Icons\achievements\achieve_defeats.t";

level_silver 2;
icon_silver "Resources\Interface\Icons\achievements\achieve_defeats.t";

level_gold 1;
icon_gold "Resources\Interface\Icons\achievements\achieve_defeats.t";
};

I changed the type from percentage to range. You can also change the numbers to how do you like it. I don't know if it will work for everyone. Tested it on the first mission for the empire.

I'm still checking the solution of StormCloud.

EDIT

I checked the solution of StormCloud.
It works, but only when you are on the campaign (Prolog doesn't count for achievements).
Thanks to this I have completed all the achievements for this game without SAM.
Last edited by Luyanki Werpolterop; Aug 9, 2016 @ 10:37am
monolith19 Nov 7, 2016 @ 9:53pm 
Originally posted by Luyanki Werpolterop:
I have completed the Achievements that are related with the percent of loss.
First I have changed the language to German.
Next I have edited the file defeats.achievement that now looks like:

achievement "defeats"
{
nameid "defeats_name";
descid "defeats_desc";
type range;
count_name "str_defeats_CN";

level_bronze 3;
icon_bronze "Resources\Interface\Icons\achievements\achieve_defeats.t";

level_silver 2;
icon_silver "Resources\Interface\Icons\achievements\achieve_defeats.t";

level_gold 1;
icon_gold "Resources\Interface\Icons\achievements\achieve_defeats.t";
};

I changed the type from percentage to range. You can also change the numbers to how do you like it. I don't know if it will work for everyone. Tested it on the first mission for the empire.

I'm still checking the solution of StormCloud.

EDIT

I checked the solution of StormCloud.
It works, but only when you are on the campaign (Prolog doesn't count for achievements).
Thanks to this I have completed all the achievements for this game without SAM.


Originally posted by StormCloud:
Not sure if anyone cares about the achievements but I was messing around with the achievement files today to see if I can unlock the builder one that is impossible to do as the game is.... You know bugged. Now I am not sure what unlocked it since I was doing many things at one time. So someone can confirm which it is...

The first change I did was to the buildings.achievement file. Here I thought... If I was going to make a bug... Would I misspell something? So changed the name and the values as suggested. And changed the type to range instead of percentage. See below the file with the changes... I forgot to revert back the range to percentage but that wasn't the problem I believe since I tested that before making the "buildings" to "building" name change for the achievement.
// Achievement Profile

achievement "building"
{
nameid "buildings_name";
descid "buildings_desc";
type range;
count_name "str_buildings_CN";

level_bronze 7;
icon_bronze "Resources\Interface\Icons\achievements\achieve_building.t";

level_silver 9;
icon_silver "Resources\Interface\Icons\achievements\achieve_building.t";

level_gold 11;
icon_gold "Resources\Interface\Icons\achievements\achieve_building.t";
};

The second change I made was to a different achievement, in this case it was "game_loads.achievement", which is also bugged but the link above will direct you to how to fix that. My thinking here is that if the achievement doesn't unlock because of a bug, then use one that can unlock and change some of the values to the "broken achievement". So I changed the nameid and the icons. See below....

// Achievement Profile

achievement "game_loads"
{
nameid "buildings_name";
descid "game_loads_desc";
type range;
count_name "str_game_loads_CN";

level_bronze 2;
icon_bronze "Resources\Interface\Icons\achievements\achieve_building.t";

level_silver 1;
icon_silver "Resources\Interface\Icons\achievements\achieve_building.t";

level_gold 0;
icon_gold "Resources\Interface\Icons\achievements\achieve_building.t";
};

Since I can't tell what change made the achievement pop, I would hope that someone could use the info here and do some checking and see what really made the achievement spring. I was testing the Empire Act IV turn ~400 having completed the map and made a save just before completing it on Windows 8.1 since the game crashes on Windows 10. First I got a ton of achievements and by editing the suggest values this one showed also but didn't register in Steam. My building value was 8% on this map. I would then quit the game and make changes to the config file, restart the game and end the scenerio. It could be that it's just bugged and reloading x number of timess triggered it too but I would think that if that was the case changing the name of the achievement wouldn't have done anything. Also it could be the combo of these two items. I cannot make Defeats achievement or Distance travelled achievement work yet but they are on my next to try out list.

Hope this helps, since I really didn't want to use a hacking tool I figure just try to fix the game itself.

Cheers


What i can say more - those metods works in 100% - i just try it and finlly i made all achis which i missfor 2 years - big + for Luyanki Werpolterop and StormCloud
StormCloud Nov 9, 2016 @ 7:27pm 
I confirmed the above information from Luyanki Werpolterop and got my "defeats" achievement and also made a modification to the long_way.achievement file (see below) to make my last 2 achievements pop for 100%

Note: I see a pattern of 0,1,2 for the achievement file. 0 gold, 1 silver, 2 bronze for a type of range that will make the achievements pop.


achievement "long_way"
{
nameid "long_way_name";
descid "long_way_desc";
type range;
count_name "str_long_way_CN";

level_bronze 2;
icon_bronze "Resources\Interface\Icons\achievements\achieve_long_way.t";

level_silver 1;
icon_silver "Resources\Interface\Icons\achievements\achieve_long_way.t";

level_gold 0;
icon_gold "Resources\Interface\Icons\achievements\achieve_long_way.t";
};
Last edited by StormCloud; Nov 9, 2016 @ 7:42pm
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