Tropico 2: Pirate Cove

Tropico 2: Pirate Cove

Working on a guide
As the title says on the Tin, i'm building a Steam Guide for this game for new players. Any suggestions for what you would like me to focus on/include would be appreciated.

Edit: I know this game is old, but I still play it every now and again.
Last edited by Two Armed Bandit; Jun 25, 2016 @ 11:50am
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Now I had the official strategy guide and loved to read it in- and outside, but that chapters about structuring your island really helped me back then. I mean, everything was quite informative, but this + some micromanagement tips did it for me.
Nick75 Nov 27, 2016 @ 2:59am 
It would be nice if you included some classic tactics like idk rush shipbuilding and then surviving off raids or something along the lines of that
darqcobra Dec 13, 2016 @ 2:13pm 
Great idea for a great game, if you can add something new to what is already available.
In case you are not aware of guides already available around the web, do a google search for 'tropico 2 game guide'. I'm sure you'll find many, many guides (even though some will no longer be available).
GameFAQs should still have a guide available.
My personal favorite strategy guide was at:
=> http://www.replacementdocs.com/download.php?view.8796
Just saying, don't waste time re-inventing the wheel.
A few things I can think of for what I do generally for the first years in most campaign scenarios:
1st year:
*Erect Timber Camps near trees.
*Construct a sea rations factory if you have none.
*When you have sufficient rations, raid settlements for captives, maybe a few times.
*Construct a smuggler's dive, a gambling den/animal pit, and a few wench houses.
*Build a brewery to provide beer.
*Build a few blockhouses for easy rest for captives.
*Kidnap a skilled farmer and then build banana and papaya farms.
*If you have enough wood, build a second sawmill; wood is a vital resource in this game and having a second sawmill greatly increases output in the long run.

2nd year:
*Kidnap a skilled wench, skilled cook, and skilled server if sufficient is your money.
*Build a weapons industry; iron mine, blast furnace, and blacksmithy.
*Or if you have a large amount of cash, build a black market and kidnap 2 skilled traders.
*Build a graveyard; cruising is risky business and some crew may die even if ship survives.
*Kidnap a skilled priest, you'll need him soon.
*Build a couple housing plots for pirates: doing so returns a small amount of cash and provides needed stashing and resting satisfaction.
*If you have a large amount of captives, build another corn farm and chuck tent.

3rd year:
*Construct a church: captives will soon need it.
*If stocked with enough weapons and crew, go cruising for money but save in case ship is lost or not satisfied with plunder then load.
*If you have suffered casualties and have less than full crew, press some captives into service, particularly ones with high courage.
*Kidnap a shipwright or two then build a boatyard/shipyard and another dock.
*Build a sloop; it's reasonably powerful with a moderate wood cost compared to other ships.
*Hire a new captain for the sloop and press gang is insufficient is the crew.
*If you manage to recover wealthy captives from cruises, build an inn and casino.
*If above is true, also kidnap courtesan and build a courtesan house.
*Build a cheap eatery and if you have enough wood, a brothel & salon.

General tips:
*When constructing buildings, try to make sure the entrance is facing the road if the building can be rotated.
*Erect construction tents if you have unemployed pirates on the island and/or more captives than your stockade can support. The pirate working as an overseer there is paid in small but regular wages and the building itself requires no resources for erecting and maintenance. You can always take it down if you want to.
*Keep pirates happy with sufficient entertainment facilities and designated defense zones.
*Keep captives calm with sufficient fear and perhaps order in captive workzones.
*Build order decors in captive workzones away from pirate locations.
*Establish entertainment districts near the docks; entertainment structues radiate anarchy.
*Build watchtowers and fear decors in entertainment districts to keep captives in line.
*Build defensive decors and watchtowers in Pirate housing zones to keep pirates relaxed.
*Set low end entertainment structures to bargain and mid end entertainment structures to mid.
*Set high end entertainment to max rank and gouge em'; wealthy captives don't care for price. In fact, such high price accelerates their ransom growth while lower end pirates would visit those facilities less often.
*If you are planning for a building project that requires a lot of wood, go for additional sawmills; they will pay off in the long run. Basically, waiting for one sawmill to provide enough wood for the building/ship often takes longer than spending some wood for an additional sawmill to increase lumber production.
*At late game if your treasury is doing well, enact Rig Gambling in Favor edict. This raises gambling satisfaction and makes customers need to visit those facilities less often.
*If a wealthy captive is becoming restless, ransom him/her at once before the captive begins to cause problems.
*If a pirate becomes unhappy, check his/her needs and if broke, donate cash to pirate. If all else fails, condemn the pirate to assassination (requires at least one palace guard).
*Set plunder shares on the ships to miserly if you want. You can always donate to the crew if necessary.
Last edited by Tommy Gray x Land Raider; Apr 18, 2017 @ 9:33pm
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