Rift's Cave

Rift's Cave

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Rift's Cave > General Discussions > Topic Details
Linc Jan 29, 2015 @ 12:06pm
Oculus dk1 vs dk2 question.
So I see the game only supports dk2. I know the devs must be receiving a million monitor support questions at the moment. I was just curious if you could shed some light on the different dk2 implementations you have made since the alpha demos previously released worked on dk1. Are there specific positional camera requirements or is it solely for direct to rift?
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Frost Earth Studio  [developer] Jan 29, 2015 @ 2:32pm 
Hi!

That's a legit question. Well, the current version only supports DK2, this means that if you're trying to play with a DK1 you would most likely encounter issues like no headtracking, of course. This should be the most common issue, however since we haven't tested the latest version with the DK1 to something compiled with the latest SDK I don't know what kind of issues you're going to encounter... probably something even worse.

To be short, the game is almost unplayable or even completely unplayable with a DK1, it's not only a positional missing camera or direct to rift, it's that also the that the headtracking works differently in the DK2.

Hope that answer your question.
Last edited by Chris; Jan 30, 2015 @ 11:59am
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Rift's Cave > General Discussions > Topic Details