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MediaCult Feb 11 @ 1:10pm
Lumbermill - How to earn anything on it?
I have an imported high educated and fully packed workers, enough teamsters, it's quite close to the docks, and there's lots of materials and output/input seems reasonable. But I've only lost money on this. Can anyone tell me how to earn money with the lumbermill???
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DARK FORCE: FOREST LENIN Feb 11 @ 6:17pm 
If you have an airport, try sending trade delegations. Maybe you'll get one of the superpowers to pay you more for exports.

Teamsters in this game can be hard to manage. Maybe build another teamster's office next to the lumber mill, just to be sure. Another dock close to the lumber mill (and hopefully other industry you have) might help too, to decrease the distance needed to travel.

Good luck.
MediaCult Feb 12 @ 1:16am 
Thanks for the quick answer.

Yeah I noticed that about teamsters. Actually, the trouble is that I'm trying to complete the "easy" map where you're on the island and have 20 years to build the airport so the population can leave the island again.

Perhaps the strategy to build the lumbermill is wrong then (though I was encouraged to venture into industry) since building the airport is the issue/what I have to save up to - if the lumbermill export relies on the airport, then I guess it's a no-go. I also read in the strategy guide (avaliable for free on-line) that industry buildings sometimes take 10 years in order to balance the income/ressource expenses.
Last edited by MediaCult; Feb 12 @ 1:16am
Bashar Feb 16 @ 6:35am 
In the case of all factories, I find that it's best to employ workers gradually. Start with just one or two and keep an eye on the input resources meter. If the factory is collecting a lot of resources (more than five) then open up slots for more workers one at a time. Most likely the reason that you're not getting a lot of value out of your factory is that you're paying for labour that's not being used.

If you have to pay a fee to import these workers then it's just adding insult to injury. You want to avoid paying for educated workers as much as possible because their cost increments every time you purchase one. A good idea in longer strategies where you plan to have a skilled worker base is to invest in the Immigration Office and set it to "Skilled Workers Welcome". Fully employed with skilled bureaucrats and more than half of your immigrants will have a high school or college education. Generally I only hire immigrants to be doctors, teachers, professors, bureaucrats, priests and conditionally generals if there's a guard post at risk of being scrapped. All other posts can be shuffled around from other posts or if they can't be home grown then you probably not at a level to support whatever structure they're employed at in the first place.

In your case, I think that your assessment is correct in that you probably shouldn't be investing in industry. Farms are actually very profitable in the early game, especially if you keep an eye on crop conditions and switch them around to produce cash crops. Building a cheap motel will also get you a nascent tourism industry going which will generally pay for itself while supporting amenities like the pub, restaurant, and cabaret, that your citizens can use to raise their entertainment score.

Another strategy that's often overlooked by beginning players is that it's actually a good idea to raise unskilled wages to six as soon as you start making a steady income. This raises job satisfaction but also allows you to raise minimum rent to 2, so you get some of your money back by making housing and amenities more profitable.
cmk7 Jul 18 @ 1:58pm 
I agree, 6 for unskilled wages and boost the apartments rent to 2. I'm going to try your strategy with the Immigration Office next time, I've been spending tons of cash on importing workers.
MediaCult Jul 20 @ 7:30am 
This game is ridiculously hard. I'm still at the first map (easy) where you crash in an island, have 20 years to build and airport AND save 10.000 on swish bank account.

But this seems impossible to me, without the people rebelling, and forcing me to leave the island. I just can see no way to earn enough, build an airport and a bank, keep everyone happy AND save 10.000 on the swish bank account, in a 20 year period.
MediaCult Aug 6 @ 2:43am 
I finally beat it! It was all about managing staff on each place, timing the building of the bank and more farms, and reducing staff at the logging house simultaneously, as well as placing the construction building close to the airport.
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