Hektor
76561198163986376  [developer] Mar 16, 2015 @ 1:49pm
Changelog (v1.1.0)
v1.1.0

New Features:
  • Added sliders in the Video menu to scale down the visual effects that have been reported to cause nausea and headaches.
  • Added controller support in game, with full UI support.

Fixes:
  • Controls menu is working again
  • Fixed a bug where some players could not resume their games after the last hotfix.
  • Improved physics doors. Can now also be opened by grabbing the door and moving around.
  • Removed Language and Subtitles options until they are actually implemented.
  • System Configuration now has default values before loading in values from disk.
  • Mouse sensitivity slider fixed. Now is set to current sensitivity value on pause.
  • Fixed an issue where rooms would spawn in the void, sometimes causing broken connections between rooms and fewer monsters spawning.
  • Made the Experiment Lever in Act 3 easier to pull.
  • Changed the amount of Lithium in each bottle to be more consistent.
  • Fixed some notes that could not be picked up.
  • Fixed a door in Act 2 and 3 that could not be opened properly.
  • Rubycone logo now has text. Yay!
Last edited by johan (rubycone); Mar 16, 2015 @ 3:08pm
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Showing 1-10 of 10 comments
saviornt Mar 18, 2015 @ 5:36pm 
When can we expect, or rather, hope for.. Rift support? ;)
grav_i_ty Mar 21, 2015 @ 5:01am 
Can you guys tell us what the controller configurations are?

Using an Xbox 360 Wireless controller, it seems that the same bind is put onto "lean right" as to "pick up" items?

There's no in-game instructions either, everything seems to only instruct on using the keyboard solely.
nbajammer Mar 22, 2015 @ 11:58pm 
I'm running 1.1 and I see no controller support. I might be able to perform functions with it, but I can't select it and there is no UI for it, either. I'm using an Xbox 360 Wired controller.
BlueMichael Jun 4, 2015 @ 11:12pm 
Also running 1.1 - There doesn't appaer to be a UI for the controller, only for the keyboard - I'm using a wireless xbox 360 controller - I can't pickup items....please help
Controller support is BS. There is no on-screen prompts - and bindings are all fubar - left trigger is binded to pick up items AND lean at the same time. Main menu isn't controllable at all, pause menu can ruin your game - sometimes the game fails to open/close menu so you might end with situation when menu is on top of gameplay and you can't click anything because you are controlling the game itself, but when you pause the game - menu dissappears.

All in all: 'Full controller support' is false advertising. You can't play the game with controller only (you need mouse for main menu), and it's not even partial - in-game controller support is broken too. Stuff like this is the reason why Valve designed steam refunds system - because a lot of time publishers/devs decide to f**k up customers. Intentionally or not, who cares?
Last edited by that's what she said; Jun 6, 2015 @ 1:25pm
ferdido Jun 6, 2015 @ 3:10pm 
at least , it is possible to disable ingame controller support?
so we can use JoytoKey(or similar) without conflicts.
WoweePaw Jun 16, 2015 @ 11:03pm 
fix switching to desktop with multiple monitors. I have the problem (in fullscreen-mode) that when I'm clicking on the "wrong" place (one monitor is for games the other, the smaller one, is for teamspeak and other stuff) I'm get kicked out of the game in situations where every second is needed to escape the monster or something and this is rly ugly for gameplay. >_> (sorry for my bad english...happend a second ago, again, so I'm not pleased right now).
Roger Daniels Aug 17, 2015 @ 3:31pm 
How about broken "Scaredy Cat" achievement?
HEC-AITOMIX Oct 10, 2015 @ 5:18am 
Please fix the "Scaredy Cat" achievement.:slendy:
HEC-AITOMIX Oct 28, 2015 @ 11:52pm 
Thx for the patch, now it's fine :) :steamhappy::buffoon::steammocking:
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