ติดตั้ง Steam
เข้าสู่ระบบ
|
ภาษา
简体中文 (จีนตัวย่อ)
繁體中文 (จีนตัวเต็ม)
日本語 (ญี่ปุ่น)
한국어 (เกาหลี)
български (บัลแกเรีย)
Čeština (เช็ก)
Dansk (เดนมาร์ก)
Deutsch (เยอรมัน)
English (อังกฤษ)
Español - España (สเปน)
Español - Latinoamérica (สเปน - ลาตินอเมริกา)
Ελληνικά (กรีก)
Français (ฝรั่งเศส)
Italiano (อิตาลี)
Bahasa Indonesia (อินโดนีเซีย)
Magyar (ฮังการี)
Nederlands (ดัตช์)
Norsk (นอร์เวย์)
Polski (โปแลนด์)
Português (โปรตุเกส - โปรตุเกส)
Português - Brasil (โปรตุเกส - บราซิล)
Română (โรมาเนีย)
Русский (รัสเซีย)
Suomi (ฟินแลนด์)
Svenska (สวีเดน)
Türkçe (ตุรกี)
Tiếng Việt (เวียดนาม)
Українська (ยูเครน)
รายงานปัญหาเกี่ยวกับการแปลภาษา
Its being accounted for... hopefully.... Considering I am running on a laptop as well it wont end up to be a monster FPS killer so no teleporter or spotlight spam. []
I think occlusion culling would be a good way to optimize objects that aren't in the scene so that the renderer has to do less work. That way monolithic builds would be more viable and healthy for a server and people on low/mid or even high end systems wouldn't really suffer insane dips in FPS because of high object/particle counts.
With that many objects and then taking into fact that the shielded object shader will be on all of them I think regardless of Lights or Teleports it will still shred. Although I'm not actually too sure how on how UE3 renders crap so what I said may not even matter haha:P
Anyway, I hope it turns out amazing! I might actually decide to suffer with a god awful ping and come on Asia PVP just to check it out :)
Also, rendering costs are not 100% of the picture. The game thread (on CPU) has to do work to figure out what should be rendered in the first place, and when the actor counts get high enough this is a significant cost.
PS Shield object shader is free (0 cost) on modern GPUs.
Eyy thanks for clearing that up! It's nice to get a response like that with useful information, since I plan on going into the industry as a 3D Artist and in University I'll be using UE, not sure which version (Most likely 4) so thanks:P
In return... Gonna make some bases while waiting
*quick tease* will make a post later.
http://steamcommunity.com/sharedfiles/filedetails/?id=498442560