Verfasst: 24. Oktober
I didn't play any of the multiplayer modes so they are not included in this non-recommendation.
Not good. Problem with stealth games is that they are not very interesting when they are simplified. And this game does try to make a Splinter Cell game more accesible.
It is less of a stealth game as a stealth combat game. Many encounters are forced on you. You can avoid killing some of the enemies but it feels very wierd doing so. The game encourages you to smash people faces and playing differently so means missing game's main attraction.
The stealth-combat itself is ok. There are some systems I quite don't like. There are many things the game likes to do for the player. There is the "execution" which allows you to mark up to three enemies and after press of a button watch Sam shoot those poor buggers. There is the cover system, which allows you to move from cover to cover just by showing Sam were to go. While it works well in theory it is too disconnected to be satisfiying. It is not a player doing any of that. You are just watching animations playing out. I want to be Sam Fisher. Not watch Sam Fisher doing stuff. It gets old very quickly.
And that is the biggest problem with the game. The simplified stealth system isn't enough to keep the game interested even though the campaign is criminally short. The devs seems to be aware of that as they try to vary things a bit (there is a middle section which is a terrible third person shooter set in Iraque with a very vague connection to the rest of the plot. There is also one section focusing on spying on people via cameras followed by a scripted chase scene.)
Stealth systems like this one works just fine in games like Arkham series, where they are one of many attractions. This game gets repetitive too quickly in a too short campaign. And it is shame as level design is probably better than in any previous SCs allowing to approach enemies in various ways.
Also the controls. There is one button, which is use for everything - from opening doors to climbing and pressing switches. Good luck guessing what Sam will do when he stands to three or more interactible objects.
Plus the story is garbage. Oh and AI. Gosh they are stupid.
The presentation is nice though. I did find the idea of having objectives projected on walls a bit strage though.