WASTED
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Showing 1-15 of 31 active topics
0
Apr 20 @ 6:07pm
PINNED: Example mods location
Mr. Podunkian
0
Apr 20 @ 5:26pm
PINNED: BACK UP YOUR SAVES!
Mr. Podunkian
1
Sep 1 @ 12:13am
Are there some sort of basic buffs that a player/enemy always start with?
king bore haha
9
Aug 19 @ 4:53pm
Testing With UV Maps And A Slight Nod To King Bore
ay lmao im jus tryna KNIT boi
8
Jul 25 @ 4:00pm
Balancing Modded Weapons And Weapons In General
ay lmao im jus tryna KNIT boi
10
Jul 21 @ 12:51am
Any news on those weapon texture dumps?
king bore haha
10
Jul 13 @ 11:19pm
context tags, hideInConditionsList, nonSerialized, buffPriority, 4th field for ConditionEffect
king bore haha
1
Jul 10 @ 1:07pm
Workaround for a ModifyHealthAction bug v2 (ARMOR_REDUCTION adds extra damage)
king bore haha
2
Jul 9 @ 11:01pm
Does an "enemy" context tag exist? (or: other, better solutions for that modifyhealthaction problem)
king bore haha
4
Jul 7 @ 6:27pm
"stuffed" and "medicated" context tags. How do consumables respect them?
king bore haha
3
Jul 6 @ 1:01am
equipSlot types? New types?
king bore haha
5
Jul 5 @ 8:06pm
Multiple stacks of same items
David Young Henning
9
Jul 5 @ 7:59pm
Can't access attributeEffects in BaseArmor or BaseEquipment?
king bore haha
3
Jul 4 @ 1:59am
More questions about hangovers.
Zylo
9
Jun 21 @ 4:01pm
ModifyItemAction?
Zylo
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