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Hangover Suggestions?
Got any ideas for weird Hangovers you think would fit in with in the game? Post your ideas here, and who knows, maybe a few of them will actually make it into the game someday!
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I'd like to see movespeed hangovers, I haven't seen any yet.

I'd really like to drink hangovers past max level though, it sucks having to take a bad hangover (are hangovers permanebt?) Just because you already took the good ones.
camoflauge tequila(however its spelt)
gives you 10% transparency per stack (max stack 3?)

scuttling scotch
allows you to stick to walls or wall jump
Crimson cocktail

gives 1% chance to inflict bleeding per stack (max stack 10)
Hud 2016年6月7日 22時26分 
Glitter Shots - Increased Critical Chance with Sciency weapons

Party Pooper - Upon Death allows the activation of a Final Countdown Device

Ol' Grans Favourite (Flask) - Changes the colour scheme of the game to Black and White with red as the only highlighted colour

Cotton Eyed Joe - Decreases Fire Resistance but increases melee resistance

Gold Drinker (Flask) - Increases chance of finding equipment 1 level higher than common for that Cooler Level

The Rebound - A delayed hangover, allows ONE free "Escape" from a cooler by activating this hangover which is then lost after use.
Bad ass buzz - 20% damage, take 75% more damage from rear

Sea gall hangover - Melee attacks have a 1% chance of stealing a food item from a hit enemy

John woohoo hangover - Airborne pistol attacks have a chance of slowing time for 5 (or appropriate) seconds.
it's funny because so many of these suggestions are already implemented ingame, it's kinda crazy, hahaha.
blood red rain - increases blood splatter dramtically
A drink that causes the player start a new floor in a room OTHER than the starting room. They just passout and wake-up elsewhere.

Perhaps the player wakes up in some side room and/or closet (like the little rooms generated in the last section of the first cooler). Or, if its a more negative effect, in a regular room, and must be prepared to start running/gunning as soon as the wake-up animation finishes.

The gameplay impact (beyond the start)? The location of the actual starting room for the floor, and where the purifier spawns, is unknown.

The purifier should still spawn from the ACTUAL starting room.
@Umbral: That sounds.... AWFUL...!
Max Paynkiller: While in mid-air the game enters slow motion
That's... already in the game too.
Some type of Vampire effect, like kills heal or something... A chance to heal per bullet might be overpowered though.

Maybe a type of orbital or follower that helps you and shoots a little, or maybe a turret that you can pickup-put down

Something that can bring dead enemies back to life temporarily to help you?

(I don't know if any of these are already in the game either, I can't find a wiki).

Something that might fit the style of the game more might be bouncing bullets, so if you miss then they can bounce a couple times and potentially hit enemies.
最近の変更はGUNDELLORが行いました; 2016年6月8日 2時42分
concussion cocktail cuasing melee attacks to have a slight stunning effect (different from knockback so as not to send people across the room)(max stck 5)
@Queso Enema theres already a heal on kill hangover
This type of thread would probably be better after there's a wiki and everyone knows what kind of hangovers are already in the game lmao.

But: A hangover that gives you a few seconds of invincibility and knockback immunity at 1hp once per cooler run, although that might work better as a buzz
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