Publicado: 19 de Noviembre
The game has some beautiful level aesthetics and monster designs, which is almost a shame, because everything about the actual gameplay is so bad that these great assets are just wasted.
Even on normal difficulty, you'll find yourself running out of ammo for not just your favorite weapon, but for all half dozen separate weapons extremely frequently - including secondary ammo! You are simply not given enough bullets to work with, turning what should be tense or exciting fights against dozens of enemies into pure frustration as you run around looking for what few ammo pickups have been hidden across the large expanses.
While being forced to make the best of it with your infinite ammo starter weapon, you'll have to slog your way through countless bullet spongey enemies, many of which spawn adjacent to you, teleport or use incredibly hard to see projectiles. Unfortunately, your character, who seems defined primarily by his ability to recycle the same three or four unpleasantly dull one liners throughout the whole game, is not nearly tanky enough to deal with these battles very well.
Finally, even the weapons are merely recycled clones of Painkiller Black's arsenal, making them not so much new as modded.
The not too shabby presentation of this game is let down by almost everything else about it, but especially by the total lack of respect for the player given in the design of enemy encounters. Mixing and matching the strict ammo rationing of a Silent Hill game with the relentless hordes of a Serious Sam makes for a poor FPS experience, whether you're oldschool or new school.