Verfasst: 3. Juli
Painkiller Overdose was released in 2007, three years after release of original Painkiller. It's a single-player "old-school" FPS with Deathmatch multiplayer. And a sequel or stand-alone second expansion pack for Painkiller. It started out as a mod, being made by fans effort, and then was made official.
So, technical side of thing. Game is supposed to still work on newest systems. It even supports wide-screen resolutions, even though HUD will be stretched. So it all should be cool.
Oh, and game is as bugged as it always was. It will crash on you. Randomly. Or in some cases always in same situations. Like, when you are trying to equip tarot card after beating some level and having some amount of gold. Nope, no idea what causes it, but you will relaunch game few times while beating it for sure.
AND loooooong level loading times. I have no idea what changed, but these take few times more than in original Painkiller. It's painful enough to make you wish that this game had either "rewind time" or more console-like checkpoint system. Or just anything that doesn't require you to reload level after death. Like, lower difficulty to die less to. Yea, it's bad even today.
Oh. And don't be surprised if ragdoll of defeated demon decides to kick you up to moon. Ragdolls don't feel done properly here.
As for multiplayer? Well, it was mostly competive one like Deathmatch. And well, I don't think it was played like Painkiller was. And with GameSpy shut down, you can still connect, but Internet Browser will not work. So it will be hard to find servers with people. Community is probably dead there.
Story follow Belial, child of demon and angel, who proved to be too powerful and chaotic-neutral in war between Heaven and Hell. Who was then imprisoned by Cerberus from Hell side, while being overseen by Samael from Heaven side. And now, after Lucifer death, he was freed and out for revenge. While travelling absolutely random locations.
So, it adds whole new campaign made of 16 levels or so. On theory it's great. It has great variety, as you will travel between such locations as fantasy land, space station, egypt, riot in modern city, zombie town and it has such interesting and amazing stages as Demon Farm and B-Film Studios. And borefest of green radiation like Power Plant, yes. And not only that, but each level is filled with at least some unique monsters, scarabs at Desert or living cardboards of B-Film monsters.
And yet all this random variety gives this game a cartoonish feel. What Hell? What Nightmare? Travelling around globe and time and dimension, it seems. It doesn't help that most monsters seem to be take off the wall, stereotype, futher contributing to this feel. Not that it's a bad thing.
It also lost some feel due to different music, which is weaker. There are some interesting parts of fight music for some levels, but it's all errr "bland epic", so to say. Ambient part is weak too. Just nothing truly memoriable, so good bye awesome metal too.
It'a also nice how few enemies, including old ones, gained a special death animations. Even though they are so slow at times, you may not notice that enemy is technically dead.
But hey, the game has 8 weapons. Freaking eight. And knowing how seven of them has two alternative fire modes, which use serapate unqiue ammo, and seeing how weapon switching is instant, that pretty much means that you got 17 different fire modes that you have to remember and think about! It pretty much creates a "having bunch of toys" feeling. Sure, you have many different ways to kill demons. It's probably fun for most. But you see, since functionality and effectiveness pretty much always overlaps with few of them, you actually will be lost what to use. They all do fine job and nothing is absolutely more effective in each situation, so you don't really have to think on which weapon to choose. Which is one of the things that keeps old FPS interesting, having to decide on weapon use. Well, aside from running out from ammo for some.
You will spend time scrolling around weapons to find the one with some ammo left. That's quite a lot. And game doesn't always provide you with enough ammo. Sometimes there is too much, other times it tries to give you only for some weapons and sometimes there is just plain crisis. Power Plant level comes to mind. It shows that this game started as a mod, as sometimes it feels amateurish with difficulty jump.
And I don't understand the use of acid flame thrower.
And yes, what I said, there is difficulty jumps. Some encounters will prove to be harder than others. And it's not always at the end of the levels. Like, it uses same Monks enemies in Ragnarog level. But this time, they didn't place any laying corpses around for them to be busy throwing, instead they will keep telekinetically shove player, doing hitscan damage on him from few miles away.
And then you got easy-easy bosses. Who got weak points. At least they aren't the worst of Painkiller.
And then there is a hero who tries to be baadass and Duke Nukem like, throwing one-liners regulary. Same ones. Not too clever. So get ready to hear "taste like chicken" a lot. He only rarely drops something more interesting like "did that demon just revive another one?".
And sadly, despite having big themes variety, it just ends up being monotonous. Original game was avoiding that, it had few surprises. It had more specialized weapons, more varied monsters. It wasn't too chaotic in themes. It just had flow. While in Overdose it just feels like you kill things and then repeat, not really mattering what kills and how you kill. Or at least not enough mattering. I don't really understand, on theory it's awesome, but on practise it's not so fun. Levels also feel sometimes on dragged side. Weaker music don't help.
And I wish weapons didn't gib everything just because.
Getting Tarot Cards is still not so fun, by the way. Just like in original game.
So, Overdose isn't a bad game. It's not good FPS either. It has variety in level themes, but it's too repetitive in gameplay. It's the kind of game that you will have fun with, but will have to force yourself with "I should beat this game fully because I want to beat games", otherwise you will abandon it in a half way.