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The spread of the Violator was already tuned in the past. With less spread it ruins gameplay on more open maps. It's all just long range Violator spam then and makes the Falcon obsolete.
I never noticed anything like the crosshair moving left/right. But there is landing shake and weapon bobbing, which can be turned off in a config file.
Here are my settings (file \ section \ setting):
UDKSystemSettings.ini/SystemSettings/ResX=2560
UDKSystemSettings.ini/SystemSettings/ResY=1440
UDKSystemSettings.ini/SystemSettings/Fullscreen=true
UDKSystemSettings.ini/SystemSettings/Bloom=false
UDKSystemSettings.ini/SystemSettings/MotionBlur=false
UDKSystemSettings.ini/SystemSettings/AllowRadialBlur=false
UDKSystemSettings.ini/SystemSettings/AllowImageReflections=false
UDKSystemSettings.ini/SystemSettings/AllowImageReflectionShadowing=false
UDKSystemSettings.ini/SystemSettings/LensFlares=false
UDKSystemSettings.ini/SystemSettings/FogVolumes=false
UDKSystemSettings.ini/SystemSettings/Distortion=false
UDKSystemSettings.ini/SystemSettings/AmbientOcclusion=false
UDKSystemSettings.ini/SystemSettings/bAllowLightShafts=false
UDKSystemSettings.ini/SystemSettings/bEnableForegroundShadowsOnWorld=false
UDKSystemSettings.ini/SystemSettings/DynamicShadows=false
UDKSystemSettings.ini/SystemSettings/LightEnvironmentShadows=false
UDKSystemSettings.ini/SystemSettings/bAllowWholeSceneDominantShadows=false
UDKSystemSettings.ini/SystemSettings/StaticDecals=False
UDKSystemSettings.ini/SystemSettings/DynamicDecals=False
UDKSystemSettings.ini/SystemSettings/UnbatchedDecals=False
UDKSystemSettings.ini/SystemSettings/bAllowPostprocessMLAA=false
UDKGame.ini/UTGame.UTPlayerController/OnFootDefaultFOV=110
UDKGame.ini/UTGame.UTPlayerController/bLandingShake=false
UDKGame.ini/Cruzade.CRZPlayerController/bCenteredWeaponFire=true
;UDKGame.ini/UTGame.UTPlayerController/WeaponHandPreference=HAND_Hidden
UDKGame.ini/UTGame.UTPawn/bWeaponBob=false
UDKGame.ini/Engine.PlayerController/bNeverSwitchOnPickup=true
All the meshes of DEKK are in the SDKK. It doesn't look like it, but the whole map is made with relatively few different meshes, rotated, scaled and combined in many different ways.
The assets of DEKK have the "te_" (like "tech") package prefix. I used them for my remake of Aerowalk.
Content Browser[imgur.com]
Sometimes one needs to right click a folder and select "fully load" to see all meshes in that folder.
Alternatively, you could always open up the Dekk map in the editor (steamapps->common->toxikk->udkgame->content->maps->toxikk), ctrl C copy the desired assets from there, open your map, and then ctrl V paste them into your map.
Let's begin with DEKK. When I open the UDK file, after the loading I see two windows. The first one says: "The following packages contain materials that were automatically updated due to parent Material or Material Function changes. Please resave and submit to ensure fast load times.". The packages are UA_Decos_02, te_HighTech, ju_foliage and te_Lab. And the second one: "The following resources were not found. Any references to them were set to NULL. WARNING: If you save now, these referenceswill be saved as NULL.". The missing objects are:
- Texture2D FoliageDemo.Materials.M_Waterfall_01_Flattened in BL-DEKK
- Texture2D WP_BioRifle.Materials.Bio_Splat_Decal_001_Flattened in BL-DEKK
For the rest, the map loads without any troubles. Does this happen to you too?
Now, the camera oscillation. I tried to change from true to false:
- UDKGame.ini/UTGame.UTPawn/bWeaponBob
- UDKGame.ini/UTGame.UTPlayerController/bLandingShake
But the problem is still there. If you aim with the Falcon maximum zoom (x32) on an object vertical edge and walk forward and backwards, you should notice that. Should I change something else?
I noticed that CRZGFx.CRZ_Badges is a video file, right? Do I have to convert it? If yes, in which format?
I also tried to shoot slower with the Raven. You were right, PredatH0r. I think that I will always use it in that way.
Let me know if you have any suggestions.
EDIT: Finally, I eliminated that damn oscillation. It's enough to open UDKGame.ini and find this string:
Bob=0.010
Change the value to 0.000 and it's done!
Do not ever save any of the official game packages when the SDKK asks you. If you do, you won't be able to join any game servers which run the original packages. You can use steam's "verify integrity of local files" to restore the original version in case they are already changed.
Sometimes when I work on my own maps the SDKK wants to save some other packages like "te\_" too and I have to be careful to click on "no".
The map "The Longest Yard" was made by Zedek the Plague Doctor, but he doesn't put any of his stuff in the Steam Workshop.
His stuff and other people's non-workshop stuff can be found here[toxikk.beham.biz]. It takes a bit of UE3 knowledge to get it working on your home PC.
All the maps are ready to play on the MOD All Maps+Mods server[toxikk.beham.biz] though.