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MechanoSage Oct 27, 2013 @ 5:04am 
Originally posted by BertHunter:
ModLauncher: How does the Steam mod launch work?
- The easiest method I finally found is the following one (see also "IV Known Issues"):
Steam.exe is called, passing "-applaunch 32470" and "MODPATH=" as parameters. FoC requires "runm2.dat" to temporarily replace "runme.dat".
That's so nice, and at the same time so stupid on Steams part.

Do you have any idea yet about how runme.exe and runme2.exe fits into this?
BertHunter Oct 28, 2013 @ 7:30am 
'runme.exe' is called by steam each time you start the game. It reads '32470_install.vdf' & '32472_install.vdf' and writes the found entries into the registry, then it starts the game with the language and path-variable which are listed in 'runme.dat'. (same for runme2.exe and runm2.dat)
Sadly runme2.exe can't be manually executed to start FoC immediatly...
It's all a big mess and certainly not lucasarts' greates job of 'porting' a game for steam.

But at least with this launcher, a FoC mod start is just a click away^^
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Date Posted: Aug 7, 2013 @ 6:31am
Posts: 2