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Because a Workshop requires a major gutting, and relies on the game being distributed through Steam - because it leaves out anyone who bought from outside Steam - it's rare to see an old game be retrofitted with a Workshop.
Also, it requires intervention not from Steam, but from LucasArts, who... don't exist anymore.
Rarity doesn't mean "can't happen".
"distributed through Steam"? Many games which have Steam Workshops (e.g. Total War games) are bought on discs at shops and connected through Steam. They don't require that the entire game be downloaded from Steam - only an update.
We can still achieve it. There's a first time for everything.
It's just that KSP forums keep getting demands for Workshop on a weekly basis, and we're forced to reiterate the first reponse in the first pinned thread.
Squad is, basically, a dozen devs out of Mexico who proceeded to produce an outright Early Access hit.
http://store.steampowered.com/app/220200/
And that hit, dare I say, has a bigger modding community than EAW.
If you want to get a Steam Workshop, and merely writing on a forum hasn't achieved it, then I'd suggest an online petition with LOTS of signatures, gained by promoting the petition in many places, including Twitter, Facebook, Youtube, etc..
And then we have the Comprehensive Kerbal Archive Network, a fan-made pseudo-Workshop.
What, are you promising to mobilise the majority of people to prevent a Steam Workshop? Even if you are promising that, we who campaign for the simple 1 or 2 click system of the Steam Workshop are campaigning for something that makes life easier, something inspiring. Everything changes. Stubbornness cannot win against something that inspires.
And I am supposed to take people who consider this difficult seriously?