Julkaistu 19. huhtikuu.
This is a Doom Clone set in the Star Wars universe.
It has all of the good traits that Doom Clones have, such as no cover, more than two weapon slots, and non-linear maps.
The gunplay feels solid and gunning down enemies is satisfying.
The story is pretty good for a FPS released only a year and a few months after Doom II. It involves really good voice acting for the time period and some cut scenes that I imagine looked pretty good in 1995 but now have a certain retro charm to them.
The soundtrack is really makes the most of it's MIDI music, and most of the songs still hold up today, especially the opening song. Unless you don't like MIDI music, in which case you probably won't like this game's music.
The environment is well designed, and does a good job capturing the feel of wherever the level is supposed to be set. This is an area that I always thought that Doom I and II frequently fell short, so this is rather big deal.
This is a FPS with LIMITED LIVES. You get three in the beginning, and you can find more hidden in the levels. This "feature" is definitely going to make a few people not interested in this game anymore, but it isn't as big of a deal as it sounds.
You can't save your game mid-level. Even Wolfenstein 3D had that feature, and it also had limited lives, so I can't see why they didn't put that in this game.
As with many early Doom Clones/FPSs, to aim up and down, you have to press Page Up and Page Down. However when you aim at an enemy on a higher level than you are aiming, the game automatically detects that you are aiming at the enemy and your blaster shots automatically aim up. Sometimes this works, sometimes it doesn't. However, this isn't that big of a deal in the end. Fortunately, the game supports mouse control for looking left and right.
Like other Doom Clones, the game is rather pixelated. However, you can use XL Engine (a source port of this game and several others) to fix this, as well as the aiming up/down issue.
Easily the biggest problem present in this game, as well as many other Doom Clones, is that the non-linear levels act as a double-edged sword. On one hand, it can be quite liberating to play a fairly non-linear FPS, as you aren't being pushed down a corridor like in Call of Duty. On the other hand, it can be difficult at times to figure out where you are supposed to go next. This can result in a frustrating "Where do I go now?" feeling compounded by the fact that you usually aren't doing a lot of shooting while looking where to go next.
If you are searching for a retro FPS to wash the foul taste of today's ultra-linear FPSs, this is a game for you.
If you like Star Wars, I can't recommend this game to you unless you also like retro first-person-shooters. Honestly, this type of game is rather dated in some ways, so it isn't for everybody. But if you do like Star Wars and retro first-person shooters, you should buy this right now.
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Duke Nukem 3D
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TIP: Press F5 to turn on a flashlight. This seriously helps in some of the darker levels.