Vagante

Vagante

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Weapons of Vagante - Slown Weapons Right Now
Just to start i think vagante right now have a decent amout of weapons to your disposal, but in the end allways when i get a good run i use a very fast attack speed weapon, because slown weapons are so bad in the catacombs for example, but they are bad in general.
So i just think it would be nicer if they change to be more usefull in runs. Another example i was in the catacombs and found this "God's Hammer" that dealt 5-8 dmg and Summon lighthing i really badly wanted to use this hammer, but if i used in the catacombs is useless using a slown weapon with such fast enemies, unless if you could hitkill them.
So i think is best to make some changes to theese weapon deal more damage or be a more faster, because in vagante have a lot of cool weapons but almost no one uses and if you use them you're just getting rekt by act 3 and beyond.
Last edited by Лупус; Sep 9 @ 7:37am
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I always considered slower weapons like hammers and battle axes as make do weapons to use when you start the run and until you find something that suits the build you're going for. It would definitely be interesting to see them changed to be more efficient on the long run, but i also feel like it'd mess with the game's balance.

After all, pretty much every character has a skill upgrade that allows them to attack faster (Dagger for rogue, Sword for Knight, Flurry for Wildling and Instant spell casting for Mage). Unless they somehow find a way to allow players to attack rapidly with hammers and axes.
I think the same way that you think, they are "good" at the start and fun to play with but they are not good to make a build involving them, other solution is maybe create another class(es) to make all type of weapons and stuff a class specialist of that weapon or something like that. Knight - Swords, Rogue - dagger and bow, Mage - Spells and staffs, Wildling - fist weapons, New class? - Axes and maybe hammer
Last edited by Лупус; Sep 9 @ 8:35am
Yeah there's been discussions elsewhere of a class that uses overhead swung weapons like a brute. I think it could be pretty cool
I've gotten some cheesy early game glory with an axe as a Rogue. But there's no real point in keeping it late game if you find a nice weapon specific for your class.

Maybe the brute could absorb 1 attack during the swing animation to make up for the slow attack speed.
Originally posted by CurseoftheWolf:
I've gotten some cheesy early game glory with an axe as a Rogue. But there's no real point in keeping it late game if you find a nice weapon specific for your class.

Maybe the brute could absorb 1 attack during the swing animation to make up for the slow attack speed.
Could have an defense bonus or something, or even some extra damage. But to absorb one attack is a great idea to make up for the slow attack speed.
Last edited by Лупус; Sep 10 @ 8:10am
The key to Axes is to keep your distance, jumping right before swinging is also a nice tech skill to move better. The Axe has ridiculous stun and knockback; Make use of it!

Clubs imo are just bad though, the overhead swing is pretty unhelpful late-game, as something being above you either doesn't happen (Area 3) or is really bad. (Area 4)
That's true but it's so easy to achieve insane damage outputs by the time you reach zone 3 and 4 by specializing on the weapon skill tree of your choice that having knockback and stun doesn't even really matter since you can chainsaw your way through most (if not all) mobs.
Axes can also attack adjacent ledges above you.
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