BattleGoat Studios  [developer] 21 Oct, 2014 @ 2:56pm
Supreme Ruler Ultimate - Version Changelog (Update 9.0.34)
Consolidated Version Changelog for end of Early Access and into Release versions :

Updated March 19, 2015

Version 9.0.34
  • New 1941 Campaigns for Japan and Germany
  • Research Units and techs added by Events will now progress properly
  • Fix for potential negative trade offers against diplo hostile regions
  • Cold War Order of Battle (Unit list) updated for base infantry units
  • Fixed mesh for Apache helicopter
  • Changed Alerts category text - "World Events" from "League of Nations" etc
  • Implemented new lock - Lock minister from Facility Build or Repair
  • Urban Era Facilities now show "modern" stage
  • Fixed issue in tech tree popup where leads-to unit designs not always shown
  • Partisan/Guerrilla move rate reduced by 40% to 3km/h
  • Region codes for grouped regions, modern maps, updated
  • Setting facilities offline no longer turns auto-repair back on
  • Significantly improve Save-Game load times on games w/large armies & missile count
  • Urban (city) facility "era" upgrades fixed / changed to support replace-by, Tech Reqs
  • AI Regions will make greater use of priorities to increase tech and unit research
  • Miscellaneous fixes to events, maps, Order of Battle, Equipment List

Version 9.0.28
  • Resolved Multiple Cargo bug from .26 update
  • Resolved Missing Tourist / Business Sectors from .26 update
  • Tech Tree Update (submarine pre-reqs)
  • Equipment list updates (Panzer IIIJ, B29)
  • Cold War Known Designs updated/fixed
  • Motorized Infantry removed from 1936 China known designs
  • Equipment List: Garrison Infantry no longer have surface naval attack
  • 1936 Spain flag and govtype fixed
  • Minor Order of Battle (Orbat) fixes
  • Italy campaign updated
  • Nuclear Power Plant designs assigned to appropriate regions in modern maps
  • East Timor fixed in CW and modern maps

Version 9.0.26
  • Slight fix to firing missiles from air proxy (inherit proxy from plane)
  • Support Govt / Support Opposition now also influences belli values (both ways)
  • -- (Effect is stronger if acting region has good treaty & WM approvals)
  • Adjustments to AI Ruler consideration of hostile action in high volatility
  • Resolved rare crash when zoomed in to top of map north/west of Alaska
  • Resolved Air Transport compiler bug, again (hopefully for good)
  • 1941 starting known designs updated
  • Support for multiple AIParams files
  • Alert message list now has game option to sort ascending (My Options - General)
  • Fixed support for alterante region names
  • Hong Kong, Puerto Rico and French Guiana now colonies in modern maps
  • Map fixes Bulgaria/Romania for '36 through '41 maps
  • Map fixes to modern maps
  • Cold War map starting designs/techs improved, ticket remains open
  • Cuban Cigars scenario fixed
  • Hanoi Hilton scenario fixed
  • Burma Flag fixed, Mod flag for Facist France added
  • GUI fix, expense report tooltip, overdraft interest charge reported
  • Research Expense report fixed
  • Adjusted naval strategic deploy locations
  • Leader fixes in modern maps
  • Events improved for '40 and 41 start Sandboxes including Bessarabia, Second Vienna and Treaty of Croiva
  • Tech Tree minor update, some dead end techs removed/remapped
  • Equipment file, tech prereq fixes, Obsolete date adjustments
  • Equipment file, Enterprise style nuclear supercarriers for other nations
  • Equipment file, Italian Carrier-based aircraft for 1942 and 1945
  • Equipment file, minor fixes to unit stats
  • Removed IDLE from Espionage choices
  • Starting Domestic Approval fixed for 1940, 1941 Maps (esp Germany/Italy)
  • Social Services (safety net) spending no longer increases GDP
  • Birth Rate and Immigration fixed for high GDP regions
  • Petrol is now consider a consumer good as well as a military good for Minister Priorities
  • Individual Bond controls added to Treasury Minister panel
  • America Votes scenario region selection fixed, No-Allies version added

Version 9.0.19
  • "No Sphere" lobby option added to Scenario / Engine support
  • Resolved compiler optimization issues: Air Transport bug & Merge Crash
  • More leaders for modern maps
  • User Interface fixes
  • Cold War events expanded
  • Other events added/fixed
  • 3 new tank equipment meshes
  • Conditional Event changes and additions
  • Global Crisis Sandbox events added
  • Tech Tree additions - buildings now change through 3 eras, not just 2.
  • Minor optimization improvements
  • Resolved rare crash when zoomed in to top of map north/west of Alaska
  • Map fixes
  • Order of Battle / Equipment Fixes
  • Strategic Targeting fixes for minor regions
  • Corrected Victory Condition filtering/functions to match maps

Version 9.0.14
  • Leaders added to some key regions in World 2020 and Global Crisis 2020
  • Starting region debt should now properly create debt bonds on new games with national debt
  • 1940 Sandbox/Campaign fixes to represent final days of Operation Weserübung (Norway)
  • New Tutorial added – work in progress. Tutorial content works but more content will be added to this tutorial in future revisions
  • Events fixes in the ’36 and ’40 maps
  • Strategic Targeting controls for Allies of Enemy and All Enemies fixed
  • Map balance improved for modern maps
  • Regional data fixes for modern maps
  • New Unit Equipment Meshs (provided by forum member hoddized)
  • Helicopter Rotor Meshes improved
  • Various map fixes
  • Minor Tech Tree changes
  • Minor GUI fixes
  • Updates to Manual

Version 9.0.12
  • Resolved memory issue with excessive diplomatic offers
  • AI regions will no longer make diplo offers to dead regions
  • Improved internal handling of dead region AI
  • New Mac Installs default to 16-bit Resolution to improve performance
  • Diplomatic trade of missiles now also allows reserve show for ally/mutdef/nonaggr
  • Graphic options level setting sets all levels high/low, not just satellite imagery
  • Further improvement to AI trading resource code (prevent over-trading)
  • Resolve Newsitems / Don't show AI list memory leak
  • Known Designs updated for Russia
  • Equipment file minor fixes
  • Fixed region data for France in 2020 era maps
  • Order of Battle fixes

Version 9.0.9
  • Fixed AI minister setting of production levels when trade but no local demand
  • Loyalty penalty for production in non-loyal areas reduced if civapr > 35%
  • Optimized size of many unit textures (improve memory/performance issues)

Version 9.0.7
  • Resolved a small memory leak (possible crash issue)
  • Resolved rare game-freeze issue
  • Added error checks for bad region # in email messages (Marco Bridge email fix)

Version 9.0.2 (Release Build)
  • Resolved some reported crash issues

Version 9.0.1 (Final Early Access Build)
  • Satellite Elements; Tech Race Elements
  • Diplomatic trade can see reserve units of other side if ally or mutual defense
  • -- Also if dip difficulty below "normal" then Non-Aggression too
  • Facility filters added
  • Adjustments to weather pattern
  • Improved Save-game buffering storage (string pool etc)
  • Merchant Marine neutral pathing defaults to False for human player
  • Fixed Support/Condemn bug (memory corruption / crash)
  • Fixed unit/tech pricing in popup dip
  • Added Synthetic Rubber production to the world and adjusted rubber balance
  • Minor map fixes
  • Various GUI fixes
  • Missile silo now shows under Defense-Production facilities list

Version 8.2.21
  • Popup diplomacy change - can only trade techs one "level" away from known
    -- Affects techs and unit pre-reqs
  • Resolved GUI slowdown in popup diplomacy
  • Resolved Naval "patrol stuck on coastline" issues
  • AI Naval response code updated…
  • Naval Resupply improved
  • Naval units no longer concerned with th/bz as much
  • Longer AI Naval response range, esp for refueling
  • Relationship fixes on liberation
  • Doubleclick on Loyalty flag changes currregion / calls up popdip
  • Explosions show properly on map seam (Hawaii etc)
  • Issue with supply levels in map start annexed regions fixed (ie Poland 1941)
  • Some Sandbox changes/fixes

Version 8.2.18
  • Default player name is set to Steam user name (if logged in)
  • Scenario/Sandbox/Campaign Win achievements support
  • Tech Race popup page support
  • Performance improvement to framerate with map overlays, weather overlay
  • Increase effect of state department funding (support gov / opposition / etc)
  • Dormant regions will resurrect under conditions
    [**] ie own original capital + 14 hexes, or over 21 hexes + urban centre
  • Support and Condemn Email responses greatly expanded
    [**] Effect diprel, civrel, sphere, and sometimes belli
  • Increased effect of Law Enforcement level to prevent insurgents
  • Fixes to map overlays graphics
  • Implemented Region Liberate / Return loyal land
  • No more splitting command units
  • Map/Sandbox fixes
  • Merchant Marine movement now defaults to safest/cautious pathing
  • Surrender/Elimination events in FF fixed for German enemies (poland/france/etc)
  • cheat usage flag no longer turned off on save games
  • Some adjustments to military difficulty levels
  • SR1936 Cache events - Soviet and Chinese efficiency reduced 1939-1943
  • Some datacode fixes (satellite, etc)
  • Increased influence effects during sandbox creation (offset sphere settings)
  • Try to prevent 'path around' causing neutral fire when transit exists
  • Cleaned up some code in ai diplomatic offers, improved th and min pri effects
  • approval effects on state dept and support/condemn affected by game lobby setting
  • High Resource production costs reduced in high gdp regions / economy fix
  • Fixed bug involving Coups and colonies
  • Fixed counting resurrected regions (internal counts)
  • Fixed issue with ai valuation of trading submarine techs
  • Mouse wheel scrolls email message text box
  • Tech Tree changes for AI Interest of some items
  • Liberate/Return land affects diprel/civrel/belli
  • Satellite interface and techs added


Last edited by BattleGoat Studios; 19 Mar @ 9:57am