Consolidated Version Changelog for end of Early Access and into Release versions :
Updated March 19, 2015Version 9.0.34
- New 1941 Campaigns for Japan and Germany
- Research Units and techs added by Events will now progress properly
- Fix for potential negative trade offers against diplo hostile regions
- Cold War Order of Battle (Unit list) updated for base infantry units
- Fixed mesh for Apache helicopter
- Changed Alerts category text - "World Events" from "League of Nations" etc
- Implemented new lock - Lock minister from Facility Build or Repair
- Urban Era Facilities now show "modern" stage
- Fixed issue in tech tree popup where leads-to unit designs not always shown
- Partisan/Guerrilla move rate reduced by 40% to 3km/h
- Region codes for grouped regions, modern maps, updated
- Setting facilities offline no longer turns auto-repair back on
- Significantly improve Save-Game load times on games w/large armies & missile count
- Urban (city) facility "era" upgrades fixed / changed to support replace-by, Tech Reqs
- AI Regions will make greater use of priorities to increase tech and unit research
- Miscellaneous fixes to events, maps, Order of Battle, Equipment List
Version 9.0.28
- Resolved Multiple Cargo bug from .26 update
- Resolved Missing Tourist / Business Sectors from .26 update
- Tech Tree Update (submarine pre-reqs)
- Equipment list updates (Panzer IIIJ, B29)
- Cold War Known Designs updated/fixed
- Motorized Infantry removed from 1936 China known designs
- Equipment List: Garrison Infantry no longer have surface naval attack
- 1936 Spain flag and govtype fixed
- Minor Order of Battle (Orbat) fixes
- Italy campaign updated
- Nuclear Power Plant designs assigned to appropriate regions in modern maps
- East Timor fixed in CW and modern maps
Version 9.0.26
- Slight fix to firing missiles from air proxy (inherit proxy from plane)
- Support Govt / Support Opposition now also influences belli values (both ways)
- -- (Effect is stronger if acting region has good treaty & WM approvals)
- Adjustments to AI Ruler consideration of hostile action in high volatility
- Resolved rare crash when zoomed in to top of map north/west of Alaska
- Resolved Air Transport compiler bug, again (hopefully for good)
- 1941 starting known designs updated
- Support for multiple AIParams files
- Alert message list now has game option to sort ascending (My Options - General)
- Fixed support for alterante region names
- Hong Kong, Puerto Rico and French Guiana now colonies in modern maps
- Map fixes Bulgaria/Romania for '36 through '41 maps
- Map fixes to modern maps
- Cold War map starting designs/techs improved, ticket remains open
- Cuban Cigars scenario fixed
- Hanoi Hilton scenario fixed
- Burma Flag fixed, Mod flag for Facist France added
- GUI fix, expense report tooltip, overdraft interest charge reported
- Research Expense report fixed
- Adjusted naval strategic deploy locations
- Leader fixes in modern maps
- Events improved for '40 and 41 start Sandboxes including Bessarabia, Second Vienna and Treaty of Croiva
- Tech Tree minor update, some dead end techs removed/remapped
- Equipment file, tech prereq fixes, Obsolete date adjustments
- Equipment file, Enterprise style nuclear supercarriers for other nations
- Equipment file, Italian Carrier-based aircraft for 1942 and 1945
- Equipment file, minor fixes to unit stats
- Removed IDLE from Espionage choices
- Starting Domestic Approval fixed for 1940, 1941 Maps (esp Germany/Italy)
- Social Services (safety net) spending no longer increases GDP
- Birth Rate and Immigration fixed for high GDP regions
- Petrol is now consider a consumer good as well as a military good for Minister Priorities
- Individual Bond controls added to Treasury Minister panel
- America Votes scenario region selection fixed, No-Allies version added
Version 9.0.19
- "No Sphere" lobby option added to Scenario / Engine support
- Resolved compiler optimization issues: Air Transport bug & Merge Crash
- More leaders for modern maps
- User Interface fixes
- Cold War events expanded
- Other events added/fixed
- 3 new tank equipment meshes
- Conditional Event changes and additions
- Global Crisis Sandbox events added
- Tech Tree additions - buildings now change through 3 eras, not just 2.
- Minor optimization improvements
- Resolved rare crash when zoomed in to top of map north/west of Alaska
- Map fixes
- Order of Battle / Equipment Fixes
- Strategic Targeting fixes for minor regions
- Corrected Victory Condition filtering/functions to match maps
Version 9.0.14
- Leaders added to some key regions in World 2020 and Global Crisis 2020
- Starting region debt should now properly create debt bonds on new games with national debt
- 1940 Sandbox/Campaign fixes to represent final days of Operation Weserübung (Norway)
- New Tutorial added – work in progress. Tutorial content works but more content will be added to this tutorial in future revisions
- Events fixes in the ’36 and ’40 maps
- Strategic Targeting controls for Allies of Enemy and All Enemies fixed
- Map balance improved for modern maps
- Regional data fixes for modern maps
- New Unit Equipment Meshs (provided by forum member hoddized)
- Helicopter Rotor Meshes improved
- Various map fixes
- Minor Tech Tree changes
- Minor GUI fixes
- Updates to Manual
Version 9.0.12
- Resolved memory issue with excessive diplomatic offers
- AI regions will no longer make diplo offers to dead regions
- Improved internal handling of dead region AI
- New Mac Installs default to 16-bit Resolution to improve performance
- Diplomatic trade of missiles now also allows reserve show for ally/mutdef/nonaggr
- Graphic options level setting sets all levels high/low, not just satellite imagery
- Further improvement to AI trading resource code (prevent over-trading)
- Resolve Newsitems / Don't show AI list memory leak
- Known Designs updated for Russia
- Equipment file minor fixes
- Fixed region data for France in 2020 era maps
- Order of Battle fixes
Version 9.0.9
- Fixed AI minister setting of production levels when trade but no local demand
- Loyalty penalty for production in non-loyal areas reduced if civapr > 35%
- Optimized size of many unit textures (improve memory/performance issues)
Version 9.0.7
- Resolved a small memory leak (possible crash issue)
- Resolved rare game-freeze issue
- Added error checks for bad region # in email messages (Marco Bridge email fix)
Version 9.0.2 (Release Build)
- Resolved some reported crash issues
Version 9.0.1 (Final Early Access Build)
- Satellite Elements; Tech Race Elements
- Diplomatic trade can see reserve units of other side if ally or mutual defense
- -- Also if dip difficulty below "normal" then Non-Aggression too
- Facility filters added
- Adjustments to weather pattern
- Improved Save-game buffering storage (string pool etc)
- Merchant Marine neutral pathing defaults to False for human player
- Fixed Support/Condemn bug (memory corruption / crash)
- Fixed unit/tech pricing in popup dip
- Added Synthetic Rubber production to the world and adjusted rubber balance
- Minor map fixes
- Various GUI fixes
- Missile silo now shows under Defense-Production facilities list
Version 8.2.21
- Popup diplomacy change - can only trade techs one "level" away from known
-- Affects techs and unit pre-reqs
- Resolved GUI slowdown in popup diplomacy
- Resolved Naval "patrol stuck on coastline" issues
- AI Naval response code updated…
- Naval Resupply improved
- Naval units no longer concerned with th/bz as much
- Longer AI Naval response range, esp for refueling
- Relationship fixes on liberation
- Doubleclick on Loyalty flag changes currregion / calls up popdip
- Explosions show properly on map seam (Hawaii etc)
- Issue with supply levels in map start annexed regions fixed (ie Poland 1941)
- Some Sandbox changes/fixes
Version 8.2.18
- Default player name is set to Steam user name (if logged in)
- Scenario/Sandbox/Campaign Win achievements support
- Tech Race popup page support
- Performance improvement to framerate with map overlays, weather overlay
- Increase effect of state department funding (support gov / opposition / etc)
- Dormant regions will resurrect under conditions
[**] ie own original capital + 14 hexes, or over 21 hexes + urban centre
- Support and Condemn Email responses greatly expanded
[**] Effect diprel, civrel, sphere, and sometimes belli
- Increased effect of Law Enforcement level to prevent insurgents
- Fixes to map overlays graphics
- Implemented Region Liberate / Return loyal land
- No more splitting command units
- Map/Sandbox fixes
- Merchant Marine movement now defaults to safest/cautious pathing
- Surrender/Elimination events in FF fixed for German enemies (poland/france/etc)
- cheat usage flag no longer turned off on save games
- Some adjustments to military difficulty levels
- SR1936 Cache events - Soviet and Chinese efficiency reduced 1939-1943
- Some datacode fixes (satellite, etc)
- Increased influence effects during sandbox creation (offset sphere settings)
- Try to prevent 'path around' causing neutral fire when transit exists
- Cleaned up some code in ai diplomatic offers, improved th and min pri effects
- approval effects on state dept and support/condemn affected by game lobby setting
- High Resource production costs reduced in high gdp regions / economy fix
- Fixed bug involving Coups and colonies
- Fixed counting resurrected regions (internal counts)
- Fixed issue with ai valuation of trading submarine techs
- Mouse wheel scrolls email message text box
- Tech Tree changes for AI Interest of some items
- Liberate/Return land affects diprel/civrel/belli
- Satellite interface and techs added