Direct Hit: Missile War

Direct Hit: Missile War

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liq3 Aug 14, 2014 @ 12:30pm
UI is pretty sketchy
I really dislike the low quality of UI modern games tend to have. Direct Hit is no exception... I'l just list the problems I've found with it.

- There's no automation for manufactoring. You have to micro manage every step. I can't imagine it would be that hard to set it up so I could just tell the game to build Big Boom Missile and it'd auto-build all the parts required and then build the missile.

- Continuing with automation, why not have the ability to set up conditionals? Let me say I want to always have at least 20 AMLs, and if I don't, build up to 20. etc etc.

- Conditionals for firing AMMs would be nice too. For the first two missions I was just doing the same thing every time, a simple conditional (e.g. fire 1 AMM at each stage per missile) would have removed so much micro.

- There appears to be no way to unload an already loaded missile. This is a huge problem for me. I've doing my best to work around it... but it's really poor UI design if it's intentional.

- No way to move missiles between different launchers from what I've seen.

- The launcher window itself... I feel like you could have gotten all 10 launchers on one page, showing all their missiles etc. I suppose you could have the current window as an optional detailed view.

- The lack of notifications about the geo team (currently just an audio queue that's hard to notice) is really annoying. Better notification or even some UI indictating their status on the main view would have been nice, especially since they're pretty important.

- The lack of summary screens for factories and refinaries is disappointing too.

About all I can think of at the moment. Fun game, though would be nice if the UI was better.

PS. Ok thought of another one...

- Some way to automate selling (and buying) of minerals on the market. Very annoying to have to micro that stuff. That's the kind of poor UI I expect from the 90s.
Last edited by liq3; Aug 14, 2014 @ 12:34pm
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MagneticJerk Aug 14, 2014 @ 12:48pm 
Most the stuff you are proposing here isn't really about the UI but game mechanics themselves. I kinda agree with them though. I am still eagerly awaiting the day were we get a large scale RTS that utilizes automation as much as possible. I'm playing a strategy game after all, whether I win or lose should depend on whether I thought of a plan, not on me being able to click fast enoguh to execute it.

On that note, I really wish storages would work more like in Industry Giant and I could dedicate certain storages to certain goods. Also counter-missiles should be storable in storages as well.

On not being able to unload missiles: Just switch all of your missile bases to manual reload before you build any missiles. You still can't unload any missiles, but you can choose which one to load so you don't end up with the wrong ones loaded.
Last edited by MagneticJerk; Aug 14, 2014 @ 12:51pm
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