The Solus Project

The Solus Project

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Hammerschaedel 21 Feb, 2016 @ 7:57am
Vive Support?
Does this game get Vive/SteamVR support?
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Showing 1-15 of 16 comments
Usurper 21 Feb, 2016 @ 9:09am 
PLEASE ANSWER!
spec24 13 Mar, 2016 @ 5:46pm 
Would also like to know if there are plans to support the Vive.
wrenchse  [developer] 14 Mar, 2016 @ 3:50am 
We would love to add Vive support at some point but that would not happen until after the game has been released I full most likely, as it requires a bit of extra work.

Another issue is that we don't have a Vive devkit to test with to begin with.

A viable solution could otherwise be to ask the Budget Cuts devs with Vive implementation if we are unable to do it ourselves. They are good friends of mine and former students of Sjoerd, which is actually how we all met. True story.
RED-FROG 5 Apr, 2016 @ 5:09pm 
This would be so awesome! I've just had a short test of the game and it looks so promising. Reading "Hourcences" somewhere in the trailers or description was an insta-wish/insta-buy for me.

I would rather not spoil my experience by playing it on my (4k) monitor. Not even eyefinity comes close. I'd like to play in VR first time!
Is it soooo different to implement compared to the Rift? damn :( Seated experience + keyboard&mouse would be the best thing.

My Vive should be coming next month.

So please hurry up.
j/k :D
sjoerd  [developer] 6 Apr, 2016 @ 2:12am 
We are getting a Vive now from Valve, might arrive today even.

After that we need to upgrade Unreal Engine and that is a big job. Once that is out of the way, takes like a week to possibly 2, we can verify it with the Vive and make some adjustments where needed. Looking at a Vive ready experience towards the end of the month, possibly Episode 4.

Glad to hear you buy the game based on my name :)
Usurper 6 Apr, 2016 @ 3:34am 
Im looking foreward to vive aupport too! Cant wait. Thanks guys.
ZuluPilot 6 Apr, 2016 @ 6:37am 
Originally posted by wrenchse:
A viable solution could otherwise be to ask the Budget Cuts devs with Vive implementation if we are unable to do it ourselves. They are good friends of mine and former students of Sjoerd, which is actually how we all met. True story.
They certainly know their way around the Vive at this point. Budget Cuts is one of the prime examples of good Vive support. I'm guessing they're pretty busy with their own game though.
sjoerd  [developer] 6 Apr, 2016 @ 7:34am 
Vive just arrived :)
Hammerschaedel 6 Apr, 2016 @ 7:43am 
jay^^
RED-FROG 7 Apr, 2016 @ 1:03pm 
Thanks for the information :-D
And very sorry for having your name mistyped. "Hourences". I didn't check what I was typing.

Take your time as much as needed to get it right. Nobody should be upset if it delays a little. At least it looks like it's coming. :O
Usurper 7 Apr, 2016 @ 1:09pm 
I dont have a Vive yet, and wont for a couple of months at least, but I am SO excited to spend time on this planet with the Vive.
[RIP] lerxster 13 Apr, 2016 @ 10:19am 
I bought the game because of the pending Vive support. Played a tiny amount but waiting until I can get in the VR space!
Mr Thumpy 13 Apr, 2016 @ 11:33pm 
Good to hear guys! I bought this game on the promise of a great VR experience :) Hanging in there until I can use it with my Vive!
lightfootjohn 9 Jun, 2016 @ 8:50am 
I think it does now have Vive support
Litva 9 Jun, 2016 @ 8:51am 
Originally posted by johncrumpton:
I think it does now have Vive support
where did you dig up this ? :D
Last edited by Litva; 9 Jun, 2016 @ 8:52am
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Date Posted: 21 Feb, 2016 @ 7:57am
Posts: 16